Fix inconsistent NPC aggro on spell miss

Port From (https://github.com/TrinityCore/TrinityCore/commit/474d903d79a13e3d59a9a6d74b91efca66153770)
This commit is contained in:
hondacrx
2022-01-04 20:44:09 -05:00
parent 4b08dc2756
commit 3cd3827d48
-12
View File
@@ -2671,18 +2671,6 @@ namespace Game.Entities
case AuraType.ModStun:
spellInfo.AttributesCu |= SpellCustomAttributes.AuraCC;
break;
case AuraType.PeriodicHeal:
case AuraType.PeriodicDamage:
case AuraType.PeriodicDamagePercent:
case AuraType.PeriodicLeech:
case AuraType.PeriodicManaLeech:
case AuraType.PeriodicHealthFunnel:
case AuraType.PeriodicEnergize:
case AuraType.ObsModHealth:
case AuraType.ObsModPower:
case AuraType.PowerBurn:
spellInfo.AttributesCu |= SpellCustomAttributes.NoInitialThreat;
break;
}
switch (spellEffectInfo.ApplyAuraName)