Fix inconsistent NPC aggro on spell miss
Port From (https://github.com/TrinityCore/TrinityCore/commit/474d903d79a13e3d59a9a6d74b91efca66153770)
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@@ -2671,18 +2671,6 @@ namespace Game.Entities
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case AuraType.ModStun:
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spellInfo.AttributesCu |= SpellCustomAttributes.AuraCC;
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break;
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case AuraType.PeriodicHeal:
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case AuraType.PeriodicDamage:
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case AuraType.PeriodicDamagePercent:
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case AuraType.PeriodicLeech:
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case AuraType.PeriodicManaLeech:
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case AuraType.PeriodicHealthFunnel:
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case AuraType.PeriodicEnergize:
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case AuraType.ObsModHealth:
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case AuraType.ObsModPower:
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case AuraType.PowerBurn:
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spellInfo.AttributesCu |= SpellCustomAttributes.NoInitialThreat;
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break;
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}
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switch (spellEffectInfo.ApplyAuraName)
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