Core/GameObject: Remove summoned gobs properly from the map without effecting other cases

Port From (https://github.com/TrinityCore/TrinityCore/commit/a18808212e3f0e43dcb0ba099c003e45098c5dd9)
This commit is contained in:
hondacrx
2021-12-01 20:50:49 -05:00
parent 36f037db38
commit 3dd12575d9
@@ -831,17 +831,17 @@ namespace Game.Entities
if (m_respawnDelayTime == 0)
return;
if (m_spawnId == 0)
if (m_spawnedByDefault && m_spawnId != 0)
{
m_respawnTime = 0;
Delete();
DestroyForNearbyPlayers();
return;
}
if (!m_spawnedByDefault)
{
m_respawnTime = 0;
DestroyForNearbyPlayers();
Delete();
return;
}