Core/GameObject: Remove summoned gobs properly from the map without effecting other cases
Port From (https://github.com/TrinityCore/TrinityCore/commit/a18808212e3f0e43dcb0ba099c003e45098c5dd9)
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@@ -831,17 +831,17 @@ namespace Game.Entities
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if (m_respawnDelayTime == 0)
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if (m_respawnDelayTime == 0)
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return;
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return;
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if (m_spawnId == 0)
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if (m_spawnedByDefault && m_spawnId != 0)
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{
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{
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m_respawnTime = 0;
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m_respawnTime = 0;
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Delete();
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DestroyForNearbyPlayers();
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return;
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return;
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}
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}
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if (!m_spawnedByDefault)
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if (!m_spawnedByDefault)
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{
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{
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m_respawnTime = 0;
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m_respawnTime = 0;
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DestroyForNearbyPlayers();
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Delete();
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return;
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return;
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}
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}
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