Core/Objects: Implemented vignettes
Port From (https://github.com/TrinityCore/TrinityCore/commit/fccf6fb72b60b08dfbe6d5fb17fba55239944fca)
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@@ -377,6 +377,7 @@ namespace Game.DataStorage
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UnitPowerBarStorage = ReadDB2<UnitPowerBarRecord>("UnitPowerBar.db2", HotfixStatements.SEL_UNIT_POWER_BAR, HotfixStatements.SEL_UNIT_POWER_BAR_LOCALE);
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VehicleStorage = ReadDB2<VehicleRecord>("Vehicle.db2", HotfixStatements.SEL_VEHICLE);
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VehicleSeatStorage = ReadDB2<VehicleSeatRecord>("VehicleSeat.db2", HotfixStatements.SEL_VEHICLE_SEAT);
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VignetteStorage = ReadDB2<VignetteRecord>("Vignette.db2", HotfixStatements.SEL_VIGNETTE, HotfixStatements.SEL_VIGNETTE_LOCALE);
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WMOAreaTableStorage = ReadDB2<WMOAreaTableRecord>("WMOAreaTable.db2", HotfixStatements.SEL_WMO_AREA_TABLE, HotfixStatements.SEL_WMO_AREA_TABLE_LOCALE);
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WorldEffectStorage = ReadDB2<WorldEffectRecord>("WorldEffect.db2", HotfixStatements.SEL_WORLD_EFFECT);
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WorldMapOverlayStorage = ReadDB2<WorldMapOverlayRecord>("WorldMapOverlay.db2", HotfixStatements.SEL_WORLD_MAP_OVERLAY);
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@@ -813,6 +814,7 @@ namespace Game.DataStorage
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public static DB6Storage<UnitPowerBarRecord> UnitPowerBarStorage;
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public static DB6Storage<VehicleRecord> VehicleStorage;
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public static DB6Storage<VehicleSeatRecord> VehicleSeatStorage;
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public static DB6Storage<VignetteRecord> VignetteStorage;
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public static DB6Storage<WMOAreaTableRecord> WMOAreaTableStorage;
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public static DB6Storage<WorldEffectRecord> WorldEffectStorage;
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public static DB6Storage<WorldMapOverlayRecord> WorldMapOverlayStorage;
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@@ -120,4 +120,25 @@ namespace Game.DataStorage
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}
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public bool IsEjectable() { return HasFlag(VehicleSeatFlagsB.Ejectable); }
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}
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public sealed class VignetteRecord
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{
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public uint ID;
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public LocalizedString Name;
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public uint PlayerConditionID;
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public uint VisibleTrackingQuestID;
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public uint QuestFeedbackEffectID;
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public int Flags;
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public float MaxHeight;
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public float MinHeight;
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public sbyte VignetteType;
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public int RewardQuestID;
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public int UiWidgetSetID;
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public VignetteFlags GetFlags() { return (VignetteFlags)Flags; }
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public bool IsInfiniteAOI()
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{
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return GetFlags().HasFlag(VignetteFlags.InfiniteAOI | VignetteFlags.ZoneInfiniteAOI);
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}
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}
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}
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