Core/PacketIO: Add SMSG_DUEL_ARRANGED to IsInstanceOnlyOpcode

Port From (https://github.com/TrinityCore/TrinityCore/commit/3aa9a85106e8a053390ca403318f7c67d9a7d02a)
This commit is contained in:
Hondacrx
2025-08-19 21:48:09 -04:00
parent 80d1c24d7e
commit 4e6fddb32e
+9 -8
View File
@@ -87,16 +87,17 @@ namespace Game.Networking
{ {
switch (opcode) switch (opcode)
{ {
case ServerOpcodes.QuestGiverStatus: // ClientQuest
case ServerOpcodes.DuelRequested: // Client
case ServerOpcodes.DuelInBounds: // Client
case ServerOpcodes.QueryTimeResponse: // Client case ServerOpcodes.QueryTimeResponse: // Client
case ServerOpcodes.DuelWinner: // Client
case ServerOpcodes.DuelComplete: // Client
case ServerOpcodes.DuelOutOfBounds: // Client
case ServerOpcodes.AttackStop: // Client
case ServerOpcodes.AttackStart: // Client
case ServerOpcodes.MountResult: // Client case ServerOpcodes.MountResult: // Client
case ServerOpcodes.AttackStart: // ClientCombat
case ServerOpcodes.AttackStop: // ClientCombat
case ServerOpcodes.DuelRequested: // ClientCombat
case ServerOpcodes.DuelArranged: // ClientCombat
case ServerOpcodes.DuelOutOfBounds: // ClientCombat
case ServerOpcodes.DuelInBounds: // ClientCombat
case ServerOpcodes.DuelComplete: // ClientCombat
case ServerOpcodes.DuelWinner: // ClientCombat
case ServerOpcodes.QuestGiverStatus: // ClientQuest
return true; return true;
default: default:
return false; return false;