Core/PacketIO: Add SMSG_DUEL_ARRANGED to IsInstanceOnlyOpcode
Port From (https://github.com/TrinityCore/TrinityCore/commit/3aa9a85106e8a053390ca403318f7c67d9a7d02a)
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@@ -87,16 +87,17 @@ namespace Game.Networking
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{
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{
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switch (opcode)
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switch (opcode)
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{
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{
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case ServerOpcodes.QuestGiverStatus: // ClientQuest
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case ServerOpcodes.DuelRequested: // Client
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case ServerOpcodes.DuelInBounds: // Client
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case ServerOpcodes.QueryTimeResponse: // Client
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case ServerOpcodes.QueryTimeResponse: // Client
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case ServerOpcodes.DuelWinner: // Client
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case ServerOpcodes.DuelComplete: // Client
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case ServerOpcodes.DuelOutOfBounds: // Client
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case ServerOpcodes.AttackStop: // Client
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case ServerOpcodes.AttackStart: // Client
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case ServerOpcodes.MountResult: // Client
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case ServerOpcodes.MountResult: // Client
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case ServerOpcodes.AttackStart: // ClientCombat
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case ServerOpcodes.AttackStop: // ClientCombat
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case ServerOpcodes.DuelRequested: // ClientCombat
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case ServerOpcodes.DuelArranged: // ClientCombat
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case ServerOpcodes.DuelOutOfBounds: // ClientCombat
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case ServerOpcodes.DuelInBounds: // ClientCombat
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case ServerOpcodes.DuelComplete: // ClientCombat
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case ServerOpcodes.DuelWinner: // ClientCombat
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case ServerOpcodes.QuestGiverStatus: // ClientQuest
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return true;
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return true;
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default:
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default:
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return false;
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return false;
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