Core/Movement: Fix WaypointMgr::GetNode infinite recursion (function isn't used anywhere currently)
Port From (https://github.com/TrinityCore/TrinityCore/commit/7e27c42a2fe5e88e33cb8adede9a50b2785a5d65)
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@@ -276,7 +276,7 @@ namespace Game
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if (path == null)
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return null;
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return GetNode(path.Id, nodeId);
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return GetNode(path, nodeId);
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}
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public WaypointPath GetPathByVisualGUID(ObjectGuid guid)
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