Core/Movement: Fix WaypointMgr::GetNode infinite recursion (function isn't used anywhere currently)

Port From (https://github.com/TrinityCore/TrinityCore/commit/7e27c42a2fe5e88e33cb8adede9a50b2785a5d65)
This commit is contained in:
Hondacrx
2025-08-18 10:15:53 -04:00
parent 4f97004397
commit 51fbf8e33e
+1 -1
View File
@@ -276,7 +276,7 @@ namespace Game
if (path == null) if (path == null)
return null; return null;
return GetNode(path.Id, nodeId); return GetNode(path, nodeId);
} }
public WaypointPath GetPathByVisualGUID(ObjectGuid guid) public WaypointPath GetPathByVisualGUID(ObjectGuid guid)