Fixes creatures that would still random move after casting a spell
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@@ -32,7 +32,7 @@ namespace Game.Movement
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public override void DoInitialize(Creature owner)
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public override void DoInitialize(Creature owner)
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{
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{
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RemoveFlag(MovementGeneratorFlags.InitializationPending | MovementGeneratorFlags.Transitory | MovementGeneratorFlags.Deactivated | MovementGeneratorFlags.Paused);
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RemoveFlag(MovementGeneratorFlags.InitializationPending | MovementGeneratorFlags.Transitory | MovementGeneratorFlags.Deactivated | MovementGeneratorFlags.TimedPaused);
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AddFlag(MovementGeneratorFlags.Initialized);
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AddFlag(MovementGeneratorFlags.Initialized);
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if (owner == null || !owner.IsAlive())
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if (owner == null || !owner.IsAlive())
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