Core/Spells: Pass customArg from missiles to its triggered spell

Port From (https://github.com/TrinityCore/TrinityCore/commit/441a102dc3e36e2338f80afc92d3e10af2db9930)
This commit is contained in:
hondacrx
2024-02-03 13:48:57 -05:00
parent 24691c7110
commit 55c4650d55
+1
View File
@@ -392,6 +392,7 @@ namespace Game.Spells
CastSpellExtraArgs args = new(TriggerCastFlags.FullMask);
args.SetOriginalCaster(m_originalCasterGUID);
args.SetTriggeringSpell(this);
args.SetCustomArg(m_customArg);
// set basepoints for trigger with value effect
if (effectInfo.Effect == SpellEffectName.TriggerMissileSpellWithValue)
for (int i = 0; i < SpellConst.MaxEffects; ++i)