Core/Spells: Pass customArg from missiles to its triggered spell
Port From (https://github.com/TrinityCore/TrinityCore/commit/441a102dc3e36e2338f80afc92d3e10af2db9930)
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@@ -392,6 +392,7 @@ namespace Game.Spells
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CastSpellExtraArgs args = new(TriggerCastFlags.FullMask);
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args.SetOriginalCaster(m_originalCasterGUID);
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args.SetTriggeringSpell(this);
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args.SetCustomArg(m_customArg);
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// set basepoints for trigger with value effect
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if (effectInfo.Effect == SpellEffectName.TriggerMissileSpellWithValue)
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for (int i = 0; i < SpellConst.MaxEffects; ++i)
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