Refactoring of BNetServer

This commit is contained in:
hondacrx
2020-07-12 00:06:43 -04:00
parent 4164384b72
commit 581d077acd
318 changed files with 2046 additions and 4694 deletions
@@ -25,8 +25,8 @@ using Game.Groups;
using Game.Guilds;
using Game.Mails;
using Game.Maps;
using Game.Network;
using Game.Network.Packets;
using Game.Networking;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
using System.Text;
@@ -554,8 +554,8 @@ namespace Game.Achievements
string subject = reward.Subject;
string text = reward.Body;
LocaleConstant localeConstant = _owner.GetSession().GetSessionDbLocaleIndex();
if (localeConstant != LocaleConstant.enUS)
Locale localeConstant = _owner.GetSession().GetSessionDbLocaleIndex();
if (localeConstant != Locale.enUS)
{
AchievementRewardLocale loc = Global.AchievementMgr.GetAchievementRewardLocale(achievement);
if (loc != null)
@@ -1327,8 +1327,8 @@ namespace Game.Achievements
}
AchievementRewardLocale data = new AchievementRewardLocale();
LocaleConstant locale = localeName.ToEnum<LocaleConstant>();
if (locale == LocaleConstant.enUS)
Locale locale = localeName.ToEnum<Locale>();
if (locale == Locale.enUS)
continue;
ObjectManager.AddLocaleString(result.Read<string>(2), locale, data.Subject);
@@ -1363,8 +1363,8 @@ namespace Game.Achievements
public class AchievementRewardLocale
{
public StringArray Subject = new StringArray((int)LocaleConstant.Total);
public StringArray Body = new StringArray((int)LocaleConstant.Total);
public StringArray Subject = new StringArray((int)Locale.Total);
public StringArray Body = new StringArray((int)Locale.Total);
}
public class CompletedAchievementData
+2 -2
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@@ -24,8 +24,8 @@ using Game.DataStorage;
using Game.Entities;
using Game.Garrisons;
using Game.Maps;
using Game.Network;
using Game.Network.Packets;
using Game.Networking;
using Game.Networking.Packets;
using Game.Scenarios;
using Game.Spells;
using System;
+1 -1
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@@ -19,7 +19,7 @@ using Framework.Constants;
using Game.BattleGrounds;
using Game.Entities;
using Game.Guilds;
using Game.Network.Packets;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
+1 -1
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@@ -18,7 +18,7 @@
using Framework.Constants;
using Game.BattleGrounds;
using Game.Entities;
using Game.Network.Packets;
using Game.Networking.Packets;
namespace Game.Arenas
{
+1 -1
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@@ -19,7 +19,7 @@ using Framework.Constants;
using Framework.Database;
using Game.Entities;
using Game.Groups;
using Game.Network;
using Game.Networking;
using System;
using System.Collections.Generic;
using System.Linq;
+1 -1
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@@ -17,7 +17,7 @@
using Framework.Constants;
using Game.Entities;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.BattleGrounds;
namespace Game.Arenas
+1 -1
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@@ -18,7 +18,7 @@
using Framework.Constants;
using Framework.Dynamic;
using Game.Entities;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.BattleGrounds;
namespace Game.Arenas
+1 -1
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@@ -17,7 +17,7 @@
using Framework.Constants;
using Game.Entities;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.BattleGrounds;
namespace Game.Arenas
+1 -1
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@@ -18,7 +18,7 @@
using Framework.Constants;
using Framework.Dynamic;
using Game.Entities;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.BattleGrounds;
namespace Game.Arenas
+1 -1
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@@ -17,7 +17,7 @@
using Framework.Constants;
using Game.Entities;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.BattleGrounds;
namespace Game.Arenas
+10 -10
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@@ -21,7 +21,7 @@ using Framework.Dynamic;
using Game.DataStorage;
using Game.Entities;
using Game.Mails;
using Game.Network.Packets;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
using System.Collections.Concurrent;
@@ -588,9 +588,9 @@ namespace Game
break;
}
for (LocaleConstant locale = LocaleConstant.enUS; locale < LocaleConstant.Total; ++locale)
for (Locale locale = Locale.enUS; locale < Locale.Total; ++locale)
{
if (locale == LocaleConstant.None)
if (locale == Locale.None)
continue;
bucket.FullName[(int)locale] = auction.Items[0].GetName(locale);
@@ -677,7 +677,7 @@ namespace Game
_itemsByAuctionId[auction.Id] = auction;
AuctionPosting.Sorter insertSorter = new AuctionPosting.Sorter(LocaleConstant.enUS, new AuctionSortDef[] { new AuctionSortDef(AuctionHouseSortOrder.Price, false) }, 1);
AuctionPosting.Sorter insertSorter = new AuctionPosting.Sorter(Locale.enUS, new AuctionSortDef[] { new AuctionSortDef(AuctionHouseSortOrder.Price, false) }, 1);
var auctionIndex = bucket.Auctions.BinarySearch(auction, insertSorter);
if (auctionIndex < 0)
auctionIndex = ~auctionIndex;
@@ -1407,7 +1407,7 @@ namespace Game
else
{
bidderAccId = Global.CharacterCacheStorage.GetCharacterAccountIdByGuid(auction.Bidder);
logGmTrade = Global.AccountMgr.HasPermission(bidderAccId, RBACPermissions.LogGmTrade, Global.WorldMgr.GetRealmId().Realm);
logGmTrade = Global.AccountMgr.HasPermission(bidderAccId, RBACPermissions.LogGmTrade, Global.WorldMgr.GetRealmId().Index);
if (logGmTrade && !Global.CharacterCacheStorage.GetCharacterNameByGuid(auction.Bidder, out bidderName))
bidderName = Global.ObjectMgr.GetCypherString(CypherStrings.Unknown);
@@ -1724,7 +1724,7 @@ namespace Game
public class Sorter : IComparer<AuctionPosting>
{
public Sorter(LocaleConstant locale, AuctionSortDef[] sorts, int sortCount)
public Sorter(Locale locale, AuctionSortDef[] sorts, int sortCount)
{
_locale = locale;
_sorts = sorts;
@@ -1776,7 +1776,7 @@ namespace Game
return 0;
}
LocaleConstant _locale;
Locale _locale;
AuctionSortDef[] _sorts;
int _sortCount;
}
@@ -1800,7 +1800,7 @@ namespace Game
public byte SortLevel = 0;
public byte MinBattlePetLevel = 0;
public byte MaxBattlePetLevel = 0;
public string[] FullName = new string[(int)LocaleConstant.Total];
public string[] FullName = new string[(int)Locale.Total];
public List<AuctionPosting> Auctions = new List<AuctionPosting>();
@@ -1846,7 +1846,7 @@ namespace Game
public class Sorter : IComparer<AuctionsBucketData>
{
public Sorter(LocaleConstant locale, AuctionSortDef[] sorts, int sortCount)
public Sorter(Locale locale, AuctionSortDef[] sorts, int sortCount)
{
_locale = locale;
_sorts = sorts;
@@ -1884,7 +1884,7 @@ namespace Game
return 0;
}
LocaleConstant _locale;
Locale _locale;
AuctionSortDef[] _sorts;
int _sortCount;
}
+2 -2
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@@ -21,8 +21,8 @@ using Game.DataStorage;
using Game.Entities;
using Game.Groups;
using Game.Maps;
using Game.Network;
using Game.Network.Packets;
using Game.Networking;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
@@ -18,7 +18,7 @@
using Framework.Constants;
using Game.DataStorage;
using Game.Entities;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
using System.Collections.Generic;
+2 -2
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@@ -24,8 +24,8 @@ using Game.Entities;
using Game.Groups;
using Game.Guilds;
using Game.Maps;
using Game.Network;
using Game.Network.Packets;
using Game.Networking;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
@@ -20,7 +20,7 @@ using Framework.Database;
using Game.Arenas;
using Game.DataStorage;
using Game.Entities;
using Game.Network.Packets;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -21,7 +21,7 @@ using Game.Arenas;
using Game.DataStorage;
using Game.Entities;
using Game.Groups;
using Game.Network.Packets;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -17,7 +17,7 @@
using Framework.Constants;
using Game.Entities;
using Game.Network.Packets;
using Game.Networking.Packets;
namespace Game.BattleGrounds
{
@@ -18,7 +18,7 @@
using Framework.Constants;
using Game.DataStorage;
using Game.Entities;
using Game.Network.Packets;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
@@ -18,7 +18,7 @@
using Game.Entities;
using Framework.Constants;
using System.Collections.Generic;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.DataStorage;
using Game.BattleGrounds;
@@ -18,7 +18,7 @@
using Framework.Constants;
using Game.DataStorage;
using Game.Entities;
using Game.Network.Packets;
using Game.Networking.Packets;
using System.Collections.Generic;
using Framework.GameMath;
@@ -18,7 +18,7 @@
using Framework.Constants;
using Game.DataStorage;
using Game.Entities;
using Game.Network.Packets;
using Game.Networking.Packets;
using System.Collections.Generic;
namespace Game.BattleGrounds.Zones
+1 -1
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@@ -19,7 +19,7 @@ using Framework.Constants;
using Framework.Database;
using Game.DataStorage;
using Game.Entities;
using Game.Network.Packets;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
using System.Linq;
+1 -1
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@@ -19,7 +19,7 @@ using Framework.Collections;
using Framework.Constants;
using Framework.Database;
using Game.Entities;
using Game.Network.Packets;
using Game.Networking.Packets;
using System.Collections.Generic;
namespace Game.BlackMarket
@@ -19,7 +19,7 @@ using Framework.Constants;
using Framework.Database;
using Game.Entities;
using Game.Mails;
using Game.Network.Packets;
using Game.Networking.Packets;
using System.Collections.Generic;
namespace Game.BlackMarket
@@ -232,7 +232,7 @@ namespace Game.BlackMarket
if (bidderAccId == 0) // Account exists
return;
logGmTrade = Global.AccountMgr.HasPermission(bidderAccId, RBACPermissions.LogGmTrade, Global.WorldMgr.GetRealmId().Realm);
logGmTrade = Global.AccountMgr.HasPermission(bidderAccId, RBACPermissions.LogGmTrade, Global.WorldMgr.GetRealmId().Index);
if (logGmTrade && !Global.CharacterCacheStorage.GetCharacterNameByGuid(bidderGuid, out bidderName))
bidderName = Global.ObjectMgr.GetCypherString(CypherStrings.Unknown);
+1 -1
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@@ -4,7 +4,7 @@ using Game.Entities;
using Framework.Database;
using Framework.Constants;
using Game.Arenas;
using Game.Network.Packets;
using Game.Networking.Packets;
namespace Game.Cache
{
+2 -2
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@@ -20,8 +20,8 @@ using Framework.Database;
using Game.Entities;
using Game.Guilds;
using Game.Mails;
using Game.Network;
using Game.Network.Packets;
using Game.Networking;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
using System.Linq;
+3 -3
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@@ -21,7 +21,7 @@ using Framework.Database;
using Game.DataStorage;
using Game.Entities;
using Game.Maps;
using Game.Network.Packets;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -106,7 +106,7 @@ namespace Game.Chat
}
}
public static void GetChannelName(ref string channelName, uint channelId, LocaleConstant locale, AreaTableRecord zoneEntry)
public static void GetChannelName(ref string channelName, uint channelId, Locale locale, AreaTableRecord zoneEntry)
{
if (channelId != 0)
{
@@ -123,7 +123,7 @@ namespace Game.Chat
}
}
public string GetName(LocaleConstant locale = LocaleConstant.enUS)
public string GetName(Locale locale = Locale.enUS)
{
string result = _channelName;
GetChannelName(ref result, _channelId, locale, _zoneEntry);
+20 -20
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@@ -17,8 +17,8 @@
using Framework.Constants;
using Game.Entities;
using Game.Network;
using Game.Network.Packets;
using Game.Networking;
using Game.Networking.Packets;
using Game.Cache;
namespace Game.Chat
@@ -38,10 +38,10 @@ namespace Game.Chat
_modifier = modifier;
}
public override ServerPacket Invoke(LocaleConstant locale = LocaleConstant.enUS)
public override ServerPacket Invoke(Locale locale = Locale.enUS)
{
// LocalizedPacketDo sends client DBC locale, we need to get available to server locale
LocaleConstant localeIdx = Global.WorldMgr.GetAvailableDbcLocale(locale);
Locale localeIdx = Global.WorldMgr.GetAvailableDbcLocale(locale);
ChannelNotify data = new ChannelNotify();
data.Type = _modifier.GetNotificationType();
@@ -61,9 +61,9 @@ namespace Game.Chat
_source = source;
}
public override ServerPacket Invoke(LocaleConstant locale = LocaleConstant.enUS)
public override ServerPacket Invoke(Locale locale = Locale.enUS)
{
LocaleConstant localeIdx = Global.WorldMgr.GetAvailableDbcLocale(locale);
Locale localeIdx = Global.WorldMgr.GetAvailableDbcLocale(locale);
ChannelNotifyJoined notify = new ChannelNotifyJoined();
//notify.ChannelWelcomeMsg = "";
@@ -86,9 +86,9 @@ namespace Game.Chat
_suspended = suspend;
}
public override ServerPacket Invoke(LocaleConstant locale = LocaleConstant.enUS)
public override ServerPacket Invoke(Locale locale = Locale.enUS)
{
LocaleConstant localeIdx = Global.WorldMgr.GetAvailableDbcLocale(locale);
Locale localeIdx = Global.WorldMgr.GetAvailableDbcLocale(locale);
ChannelNotifyLeft notify = new ChannelNotifyLeft();
notify.Channel = _source.GetName(localeIdx);
@@ -111,9 +111,9 @@ namespace Game.Chat
_guid = guid;
}
public override ServerPacket Invoke(LocaleConstant locale = LocaleConstant.enUS)
public override ServerPacket Invoke(Locale locale = Locale.enUS)
{
LocaleConstant localeIdx = Global.WorldMgr.GetAvailableDbcLocale(locale);
Locale localeIdx = Global.WorldMgr.GetAvailableDbcLocale(locale);
ChatPkt packet = new ChatPkt();
Player player = Global.ObjAccessor.FindConnectedPlayer(_guid);
@@ -146,17 +146,17 @@ namespace Game.Chat
_guid = guid;
}
public override ServerPacket Invoke(LocaleConstant locale = LocaleConstant.enUS)
public override ServerPacket Invoke(Locale locale = Locale.enUS)
{
LocaleConstant localeIdx = Global.WorldMgr.GetAvailableDbcLocale(locale);
Locale localeIdx = Global.WorldMgr.GetAvailableDbcLocale(locale);
ChatPkt packet = new ChatPkt();
Player player = Global.ObjAccessor.FindConnectedPlayer(_guid);
if (player)
packet.Initialize(ChatMsg.Channel, _lang, player, player, _what, 0, _source.GetName(localeIdx), LocaleConstant.enUS, _prefix);
packet.Initialize(ChatMsg.Channel, _lang, player, player, _what, 0, _source.GetName(localeIdx), Locale.enUS, _prefix);
else
{
packet.Initialize(ChatMsg.Channel, _lang, null, null, _what, 0, _source.GetName(localeIdx), LocaleConstant.enUS, _prefix);
packet.Initialize(ChatMsg.Channel, _lang, null, null, _what, 0, _source.GetName(localeIdx), Locale.enUS, _prefix);
packet.SenderGUID = _guid;
packet.TargetGUID = _guid;
}
@@ -179,9 +179,9 @@ namespace Game.Chat
_guid = guid;
}
public override ServerPacket Invoke(LocaleConstant locale = LocaleConstant.enUS)
public override ServerPacket Invoke(Locale locale = Locale.enUS)
{
LocaleConstant localeIdx = Global.WorldMgr.GetAvailableDbcLocale(locale);
Locale localeIdx = Global.WorldMgr.GetAvailableDbcLocale(locale);
UserlistAdd userlistAdd = new UserlistAdd();
userlistAdd.AddedUserGUID = _guid;
@@ -204,9 +204,9 @@ namespace Game.Chat
_guid = guid;
}
public override ServerPacket Invoke(LocaleConstant locale = LocaleConstant.enUS)
public override ServerPacket Invoke(Locale locale = Locale.enUS)
{
LocaleConstant localeIdx = Global.WorldMgr.GetAvailableDbcLocale(locale);
Locale localeIdx = Global.WorldMgr.GetAvailableDbcLocale(locale);
UserlistUpdate userlistUpdate = new UserlistUpdate();
userlistUpdate.UpdatedUserGUID = _guid;
@@ -229,9 +229,9 @@ namespace Game.Chat
_guid = guid;
}
public override ServerPacket Invoke(LocaleConstant locale = LocaleConstant.enUS)
public override ServerPacket Invoke(Locale locale = Locale.enUS)
{
LocaleConstant localeIdx = Global.WorldMgr.GetAvailableDbcLocale(locale);
Locale localeIdx = Global.WorldMgr.GetAvailableDbcLocale(locale);
UserlistRemove userlistRemove = new UserlistRemove();
userlistRemove.RemovedUserGUID = _guid;
+3 -3
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@@ -18,7 +18,7 @@
using Framework.Constants;
using Game.DataStorage;
using Game.Entities;
using Game.Network.Packets;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
@@ -145,7 +145,7 @@ namespace Game.Chat
{
ulong high = 0;
high |= (ulong)HighGuid.ChatChannel << 58;
high |= (ulong)Global.WorldMgr.GetRealmId().Realm << 42;
high |= (ulong)Global.WorldMgr.GetRealmId().Index << 42;
high |= (ulong)(_team == Team.Alliance ? 3 : 5) << 4;
ObjectGuid channelGuid = new ObjectGuid();
@@ -163,7 +163,7 @@ namespace Game.Chat
ulong high = 0;
high |= (ulong)HighGuid.ChatChannel << 58;
high |= (ulong)Global.WorldMgr.GetRealmId().Realm << 42;
high |= (ulong)Global.WorldMgr.GetRealmId().Index << 42;
high |= 1ul << 25; // built-in
if (channelEntry.Flags.HasAnyFlag(ChannelDBCFlags.CityOnly2))
high |= 1ul << 24; // trade
+3 -3
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@@ -22,7 +22,7 @@ using Game.DataStorage;
using Game.Entities;
using Game.Groups;
using Game.Maps;
using Game.Network.Packets;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -735,7 +735,7 @@ namespace Game.Chat
return Global.ObjectMgr.GetCypherString(str);
}
public virtual LocaleConstant GetSessionDbcLocale()
public virtual Locale GetSessionDbcLocale()
{
return _session.GetSessionDbcLocale();
}
@@ -864,7 +864,7 @@ namespace Game.Chat
return true;
}
public override LocaleConstant GetSessionDbcLocale()
public override Locale GetSessionDbcLocale()
{
return Global.WorldMgr.GetDefaultDbcLocale();
}
+2 -2
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@@ -317,7 +317,7 @@ namespace Game.Chat.Commands
[Command("account", RBACPermissions.CommandBanlistAccount, true)]
static bool HandleBanListAccountCommand(StringArguments args, CommandHandler handler)
{
PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.DEL_EXPIRED_IP_BANS);
PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.DelExpiredIpBans);
DB.Login.Execute(stmt);
string filterStr = args.NextString();
@@ -433,7 +433,7 @@ namespace Game.Chat.Commands
[Command("ip", RBACPermissions.CommandBanlistIp, true)]
static bool HandleBanListIPCommand(StringArguments args, CommandHandler handler)
{
PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.DEL_EXPIRED_IP_BANS);
PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.DelExpiredIpBans);
DB.Login.Execute(stmt);
string filterStr = args.NextString();
@@ -40,7 +40,7 @@ namespace Game.Chat
if (!handler.ExtractPlayerTarget(args, out target))
return false;
LocaleConstant loc = handler.GetSessionDbcLocale();
Locale loc = handler.GetSessionDbcLocale();
string targetName = target.GetName();
string knownStr = handler.GetCypherString(CypherStrings.Known);
@@ -405,7 +405,7 @@ namespace Game.Chat
if (!handler.ExtractPlayerTarget(args, out target))
return false;
LocaleConstant loc = handler.GetSessionDbcLocale();
Locale loc = handler.GetSessionDbcLocale();
var targetFSL = target.GetReputationMgr().GetStateList();
foreach (var pair in targetFSL)
+1 -1
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@@ -23,7 +23,7 @@ using Game.Combat;
using Game.DataStorage;
using Game.Entities;
using Game.Maps;
using Game.Network.Packets;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
using System.Text;
+1 -1
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@@ -170,7 +170,7 @@ namespace Game.Chat
// Get the accounts with GM Level >0
PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_GM_ACCOUNTS);
stmt.AddValue(0, AccountTypes.Moderator);
stmt.AddValue(1, Global.WorldMgr.GetRealm().Id.Realm);
stmt.AddValue(1, Global.WorldMgr.GetRealm().Id.Index);
SQLResult result = DB.Login.Query(stmt);
if (!result.IsEmpty())
+3 -3
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@@ -164,7 +164,7 @@ namespace Game.Chat.Commands
skillInfo.CanLink == 0) // only prof with recipes have set
continue;
LocaleConstant locale = handler.GetSessionDbcLocale();
Locale locale = handler.GetSessionDbcLocale();
name = skillInfo.DisplayName[locale];
if (string.IsNullOrEmpty(name))
continue;
@@ -172,7 +172,7 @@ namespace Game.Chat.Commands
if (!name.Like(namePart))
{
locale = 0;
for (; locale < LocaleConstant.Total; ++locale)
for (; locale < Locale.Total; ++locale)
{
if (locale == handler.GetSessionDbcLocale())
continue;
@@ -186,7 +186,7 @@ namespace Game.Chat.Commands
}
}
if (locale < LocaleConstant.Total)
if (locale < Locale.Total)
{
skillId = skillInfo.Id;
break;
+23 -23
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@@ -45,7 +45,7 @@ namespace Game.Chat
// Search in AreaTable.dbc
foreach (var areaEntry in CliDB.AreaTableStorage.Values)
{
LocaleConstant locale = handler.GetSessionDbcLocale();
Locale locale = handler.GetSessionDbcLocale();
string name = areaEntry.AreaName[locale];
if (string.IsNullOrEmpty(name))
continue;
@@ -53,7 +53,7 @@ namespace Game.Chat
if (!name.Like(namePart))
{
locale = 0;
for (; locale < LocaleConstant.Total; ++locale)
for (; locale < Locale.Total; ++locale)
{
if (locale == handler.GetSessionDbcLocale())
continue;
@@ -67,7 +67,7 @@ namespace Game.Chat
}
}
if (locale < LocaleConstant.Total)
if (locale < Locale.Total)
{
if (maxlookup != 0 && count++ == maxlookup)
{
@@ -234,7 +234,7 @@ namespace Game.Chat
{
FactionState factionState = target ? target.GetReputationMgr().GetState(factionEntry) : null;
LocaleConstant locale = handler.GetSessionDbcLocale();
Locale locale = handler.GetSessionDbcLocale();
string name = factionEntry.Name[locale];
if (string.IsNullOrEmpty(name))
continue;
@@ -242,7 +242,7 @@ namespace Game.Chat
if (!name.Like(namePart))
{
locale = 0;
for (; locale < LocaleConstant.Total; ++locale)
for (; locale < Locale.Total; ++locale)
{
if (locale == handler.GetSessionDbcLocale())
continue;
@@ -256,7 +256,7 @@ namespace Game.Chat
}
}
if (locale < LocaleConstant.Total)
if (locale < Locale.Total)
{
if (maxlookup != 0 && count++ == maxlookup)
{
@@ -365,7 +365,7 @@ namespace Game.Chat
// Search in ItemSet.dbc
foreach (var set in CliDB.ItemSetStorage.Values)
{
LocaleConstant locale = handler.GetSessionDbcLocale();
Locale locale = handler.GetSessionDbcLocale();
string name = set.Name[locale];
if (name.IsEmpty())
continue;
@@ -373,7 +373,7 @@ namespace Game.Chat
if (!name.Like(namePart))
{
locale = 0;
for (; locale < LocaleConstant.Total; ++locale)
for (; locale < Locale.Total; ++locale)
{
if (locale == handler.GetSessionDbcLocale())
continue;
@@ -387,7 +387,7 @@ namespace Game.Chat
}
}
if (locale < LocaleConstant.Total)
if (locale < Locale.Total)
{
if (maxlookup != 0 && count++ == maxlookup)
{
@@ -629,7 +629,7 @@ namespace Game.Chat
// Search in SkillLine.dbc
foreach (var skillInfo in CliDB.SkillLineStorage.Values)
{
LocaleConstant locale = handler.GetSessionDbcLocale();
Locale locale = handler.GetSessionDbcLocale();
string name = skillInfo.DisplayName[locale];
if (string.IsNullOrEmpty(name))
continue;
@@ -637,7 +637,7 @@ namespace Game.Chat
if (!name.Like(namePart))
{
locale = 0;
for (; locale < LocaleConstant.Total; ++locale)
for (; locale < Locale.Total; ++locale)
{
if (locale == handler.GetSessionDbcLocale())
continue;
@@ -651,7 +651,7 @@ namespace Game.Chat
}
}
if (locale < LocaleConstant.Total)
if (locale < Locale.Total)
{
if (maxlookup != 0 && count++ == maxlookup)
{
@@ -700,7 +700,7 @@ namespace Game.Chat
bool found = false;
uint count = 0;
LocaleConstant locale = handler.GetSessionDbcLocale();
Locale locale = handler.GetSessionDbcLocale();
// Search in TaxiNodes.dbc
foreach (var nodeEntry in CliDB.TaxiNodesStorage.Values)
@@ -802,7 +802,7 @@ namespace Game.Chat
if (target && target.GetGender() != gender)
continue;
LocaleConstant locale = handler.GetSessionDbcLocale();
Locale locale = handler.GetSessionDbcLocale();
string name = gender == Gender.Male ? titleInfo.Name[locale]: titleInfo.Name1[locale];
if (string.IsNullOrEmpty(name))
continue;
@@ -810,7 +810,7 @@ namespace Game.Chat
if (!name.Like(namePart))
{
locale = 0;
for (; locale < LocaleConstant.Total; ++locale)
for (; locale < Locale.Total; ++locale)
{
if (locale == handler.GetSessionDbcLocale())
continue;
@@ -824,7 +824,7 @@ namespace Game.Chat
}
}
if (locale < LocaleConstant.Total)
if (locale < Locale.Total)
{
if (maxlookup != 0 && counter == maxlookup)
{
@@ -869,7 +869,7 @@ namespace Game.Chat
// search in Map.dbc
foreach (var mapInfo in CliDB.MapStorage.Values)
{
LocaleConstant locale = handler.GetSessionDbcLocale();
Locale locale = handler.GetSessionDbcLocale();
string name = mapInfo.MapName[locale];
if (string.IsNullOrEmpty(name))
continue;
@@ -877,7 +877,7 @@ namespace Game.Chat
if (!name.Like(namePart) && handler.GetSession())
{
locale = 0;
for (; locale < LocaleConstant.Total; ++locale)
for (; locale < Locale.Total; ++locale)
{
if (locale == handler.GetSessionDbcLocale())
continue;
@@ -891,7 +891,7 @@ namespace Game.Chat
}
}
if (locale < LocaleConstant.Total)
if (locale < Locale.Total)
{
if (maxlookup != 0 && counter == maxlookup)
{
@@ -1071,7 +1071,7 @@ namespace Game.Chat
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellName.Id, Difficulty.None);
if (spellInfo != null)
{
LocaleConstant locale = handler.GetSessionDbcLocale();
Locale locale = handler.GetSessionDbcLocale();
string name = spellInfo.SpellName[locale];
if (name.IsEmpty())
continue;
@@ -1079,7 +1079,7 @@ namespace Game.Chat
if (!name.Like(namePart))
{
locale = 0;
for (; locale < LocaleConstant.Total; ++locale)
for (; locale < Locale.Total; ++locale)
{
if (locale == handler.GetSessionDbcLocale())
continue;
@@ -1093,7 +1093,7 @@ namespace Game.Chat
}
}
if (locale < LocaleConstant.Total)
if (locale < Locale.Total)
{
if (maxlookup != 0 && count++ == maxlookup)
{
@@ -1167,7 +1167,7 @@ namespace Game.Chat
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(id, Difficulty.None);
if (spellInfo != null)
{
LocaleConstant locale = handler.GetSessionDbcLocale();
Locale locale = handler.GetSessionDbcLocale();
string name = spellInfo.SpellName[locale];
if (string.IsNullOrEmpty(name))
{
+1 -1
View File
@@ -20,7 +20,7 @@ using Framework.Database;
using Framework.IO;
using Game.DataStorage;
using Game.Entities;
using Game.Network.Packets;
using Game.Networking.Packets;
using System;
namespace Game.Chat
+4 -4
View File
@@ -24,7 +24,7 @@ using Game.Entities;
using Game.Groups;
using Game.Maps;
using Game.Movement;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
@@ -263,7 +263,7 @@ namespace Game.Chat
{
var record = CliDB.ItemSparseStorage.Values.FirstOrDefault(itemSparse =>
{
for (LocaleConstant i = 0; i < LocaleConstant.Total; ++i)
for (Locale i = 0; i < Locale.Total; ++i)
if (itemName == itemSparse.Display[i])
return true;
return false;
@@ -1359,7 +1359,7 @@ namespace Game.Chat
Race raceid;
Class classid;
Gender gender;
LocaleConstant locale = handler.GetSessionDbcLocale();
Locale locale = handler.GetSessionDbcLocale();
uint totalPlayerTime;
uint level;
string alive = handler.GetCypherString(CypherStrings.Error);
@@ -1437,7 +1437,7 @@ namespace Game.Chat
// Query the prepared statement for login data
stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_PINFO);
stmt.AddValue(0, Global.WorldMgr.GetRealm().Id.Realm);
stmt.AddValue(0, Global.WorldMgr.GetRealm().Id.Index);
stmt.AddValue(1, accId);
SQLResult result0 = DB.Login.Query(stmt);
+1 -1
View File
@@ -19,7 +19,7 @@ using Framework.Constants;
using Framework.IO;
using Game.DataStorage;
using Game.Entities;
using Game.Network.Packets;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
+1 -1
View File
@@ -296,7 +296,7 @@ namespace Game.Chat.Commands
if (rdata == null)
{
data.rbac = new RBACData(accountId, accountName, (int)Global.WorldMgr.GetRealm().Id.Realm, (byte)Global.AccountMgr.GetSecurity(accountId, (int)Global.WorldMgr.GetRealm().Id.Realm));
data.rbac = new RBACData(accountId, accountName, (int)Global.WorldMgr.GetRealm().Id.Index, (byte)Global.AccountMgr.GetSecurity(accountId, (int)Global.WorldMgr.GetRealm().Id.Index));
data.rbac.LoadFromDB();
data.needDelete = true;
}
+3 -3
View File
@@ -260,7 +260,7 @@ namespace Game.Chat.Commands
ObjectGuid targetGuid = Global.CharacterCacheStorage.GetCharacterGuidByName(target);
uint accountId = Global.CharacterCacheStorage.GetCharacterAccountIdByGuid(targetGuid);
// Target must exist and have administrative rights
if (!Global.AccountMgr.HasPermission(accountId, RBACPermissions.CommandsBeAssignedTicket, Global.WorldMgr.GetRealm().Id.Realm))
if (!Global.AccountMgr.HasPermission(accountId, RBACPermissions.CommandsBeAssignedTicket, Global.WorldMgr.GetRealm().Id.Index))
{
handler.SendSysMessage(CypherStrings.CommandTicketassignerrorA);
return true;
@@ -283,7 +283,7 @@ namespace Game.Chat.Commands
}
// Assign ticket
ticket.SetAssignedTo(targetGuid, Global.AccountMgr.IsAdminAccount(Global.AccountMgr.GetSecurity(accountId, (int)Global.WorldMgr.GetRealm().Id.Realm)));
ticket.SetAssignedTo(targetGuid, Global.AccountMgr.IsAdminAccount(Global.AccountMgr.GetSecurity(accountId, (int)Global.WorldMgr.GetRealm().Id.Index)));
ticket.SaveToDB();
string msg = ticket.FormatViewMessageString(handler, null, target, null, null);
@@ -448,7 +448,7 @@ namespace Game.Chat.Commands
{
ObjectGuid guid = ticket.GetAssignedToGUID();
uint accountId = Global.CharacterCacheStorage.GetCharacterAccountIdByGuid(guid);
security = Global.AccountMgr.GetSecurity(accountId, (int)Global.WorldMgr.GetRealm().Id.Realm);
security = Global.AccountMgr.GetSecurity(accountId, (int)Global.WorldMgr.GetRealm().Id.Index);
}
// Check security
+2 -2
View File
@@ -28,7 +28,7 @@ namespace Game.DataStorage
internal static int LoadedFileCount;
internal static string DataPath;
public static void LoadStores(string dataPath, LocaleConstant defaultLocale)
public static void LoadStores(string dataPath, Locale defaultLocale)
{
uint oldMSTime = Time.GetMSTime();
LoadedFileCount = 0;
@@ -36,7 +36,7 @@ namespace Game.DataStorage
DataPath = dataPath + "/dbc/" + defaultLocale + "/";
AchievementStorage = DBReader.Read<AchievementRecord>("Achievement.db2", HotfixStatements.SEL_ACHIEVEMENT, HotfixStatements.SEL_ACHIEVEMENT_LOCALE);
AnimationDataStorage = DBReader.Read<AnimationDataRecord>("AnimationData.db2", HotfixStatements.SEL_ANIMATION_DATA);
//AnimationDataStorage = DBReader.Read<AnimationDataRecord>("AnimationData.db2", HotfixStatements.SEL_ANIMATION_DATA);
AnimKitStorage = DBReader.Read<AnimKitRecord>("AnimKit.db2", HotfixStatements.SEL_ANIM_KIT);
AreaGroupMemberStorage = DBReader.Read<AreaGroupMemberRecord>("AreaGroupMember.db2", HotfixStatements.SEL_AREA_GROUP_MEMBER);
AreaTableStorage = DBReader.Read<AreaTableRecord>("AreaTable.db2", HotfixStatements.SEL_AREA_TABLE, HotfixStatements.SEL_AREA_TABLE_LOCALE);
@@ -30,7 +30,7 @@ namespace Game.DataStorage
{
bool HasRecord(uint id);
void WriteRecord(uint id, LocaleConstant locale, ByteBuffer buffer);
void WriteRecord(uint id, Locale locale, ByteBuffer buffer);
void EraseRecord(uint id);
}
@@ -191,9 +191,9 @@ namespace Game.DataStorage
if (preparedStatementLocale == 0)
return;
for (LocaleConstant locale = 0; locale < LocaleConstant.Total; ++locale)
for (Locale locale = 0; locale < Locale.Total; ++locale)
{
if (Global.WorldMgr.GetDefaultDbcLocale() == locale || locale == LocaleConstant.None)
if (Global.WorldMgr.GetDefaultDbcLocale() == locale || locale == Locale.None)
continue;
PreparedStatement stmt = DB.Hotfix.GetPreparedStatement(preparedStatementLocale);
@@ -235,7 +235,7 @@ namespace Game.DataStorage
return ContainsKey(id);
}
public void WriteRecord(uint id, LocaleConstant locale, ByteBuffer buffer)
public void WriteRecord(uint id, Locale locale, ByteBuffer buffer)
{
T entry = this.LookupByKey(id);
@@ -536,13 +536,13 @@ namespace Game.DataStorage
LocalizedString localized = new LocalizedString();
if (_stringsTable == null)
{
localized[LocaleConstant.enUS] = _data.ReadCString();
localized[Locale.enUS] = _data.ReadCString();
}
else
{
var pos = _recordsOffset + (_data.Position >> 3);
int ofs = GetFieldValue<int>(fieldIndex);
localized[LocaleConstant.enUS] = _stringsTable.LookupByKey(pos + ofs);
localized[Locale.enUS] = _stringsTable.LookupByKey(pos + ofs);
}
f.SetValue(obj, localized);
@@ -732,12 +732,12 @@ namespace Game.DataStorage
public class LocalizedString
{
public bool HasString(LocaleConstant locale = SharedConst.DefaultLocale)
public bool HasString(Locale locale = SharedConst.DefaultLocale)
{
return !string.IsNullOrEmpty(stringStorage[(int)locale]);
}
public string this[LocaleConstant locale]
public string this[Locale locale]
{
get
{
@@ -749,6 +749,6 @@ namespace Game.DataStorage
}
}
StringArray stringStorage = new StringArray((int)LocaleConstant.Total);
StringArray stringStorage = new StringArray((int)Locale.Total);
}
}
+18 -18
View File
@@ -18,7 +18,7 @@
using Framework.Constants;
using Framework.Database;
using Framework.GameMath;
using Game.Network;
using Game.Networking;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -37,7 +37,7 @@ namespace Game.DataStorage
_powersByClass[i][j] = (uint)PowerType.Max;
}
for (uint i = 0; i < (int)LocaleConstant.Total + 1; ++i)
for (uint i = 0; i < (int)Locale.Total + 1; ++i)
_nameValidators[i] = new List<string>();
}
@@ -360,13 +360,13 @@ namespace Game.DataStorage
foreach (var namesProfanity in CliDB.NamesProfanityStorage.Values)
{
Cypher.Assert(namesProfanity.Language < (int)LocaleConstant.Total || namesProfanity.Language == -1);
Cypher.Assert(namesProfanity.Language < (int)Locale.Total || namesProfanity.Language == -1);
if (namesProfanity.Language != -1)
_nameValidators[namesProfanity.Language].Add(namesProfanity.Name);
else
for (uint i = 0; i < (int)LocaleConstant.Total; ++i)
for (uint i = 0; i < (int)Locale.Total; ++i)
{
if (i == (int)LocaleConstant.None)
if (i == (int)Locale.None)
continue;
_nameValidators[i].Add(namesProfanity.Name);
@@ -376,16 +376,16 @@ namespace Game.DataStorage
CliDB.NamesProfanityStorage.Clear();
foreach (var namesReserved in CliDB.NamesReservedStorage.Values)
_nameValidators[(int)LocaleConstant.Total].Add(namesReserved.Name);
_nameValidators[(int)Locale.Total].Add(namesReserved.Name);
CliDB.NamesReservedStorage.Clear();
foreach (var namesReserved in CliDB.NamesReservedLocaleStorage.Values)
{
Cypher.Assert(!Convert.ToBoolean(namesReserved.LocaleMask & ~((1 << (int)LocaleConstant.Total) - 1)));
for (int i = 0; i < (int)LocaleConstant.Total; ++i)
Cypher.Assert(!Convert.ToBoolean(namesReserved.LocaleMask & ~((1 << (int)Locale.Total) - 1)));
for (int i = 0; i < (int)Locale.Total; ++i)
{
if (i == (int)LocaleConstant.None)
if (i == (int)Locale.None)
continue;
if (Convert.ToBoolean(namesReserved.LocaleMask & (1 << i)))
@@ -816,7 +816,7 @@ namespace Game.DataStorage
return (uint)CliDB.AzeriteLevelInfoStorage.Count;
}
public string GetBroadcastTextValue(BroadcastTextRecord broadcastText, LocaleConstant locale = LocaleConstant.enUS, Gender gender = Gender.Male, bool forceGender = false)
public string GetBroadcastTextValue(BroadcastTextRecord broadcastText, Locale locale = Locale.enUS, Gender gender = Gender.Male, bool forceGender = false)
{
if ((gender == Gender.Female || gender == Gender.None) && (forceGender || broadcastText.Text1.HasString(SharedConst.DefaultLocale)))
{
@@ -857,7 +857,7 @@ namespace Game.DataStorage
return _charStartOutfits.LookupByKey(race | (class_ << 8) | (gender << 16));
}
public string GetClassName(Class class_, LocaleConstant locale = LocaleConstant.enUS)
public string GetClassName(Class class_, Locale locale = Locale.enUS)
{
ChrClassesRecord classEntry = CliDB.ChrClassesStorage.LookupByKey(class_);
if (classEntry == null)
@@ -866,7 +866,7 @@ namespace Game.DataStorage
if (classEntry.Name[locale][0] != '\0')
return classEntry.Name[locale];
return classEntry.Name[LocaleConstant.enUS];
return classEntry.Name[Locale.enUS];
}
public uint GetPowerIndexByClass(PowerType powerType, Class classId)
@@ -874,7 +874,7 @@ namespace Game.DataStorage
return _powersByClass[(int)classId][(int)powerType];
}
public string GetChrRaceName(Race race, LocaleConstant locale = LocaleConstant.enUS)
public string GetChrRaceName(Race race, Locale locale = Locale.enUS)
{
ChrRacesRecord raceEntry = CliDB.ChrRacesStorage.LookupByKey(race);
if (raceEntry == null)
@@ -883,7 +883,7 @@ namespace Game.DataStorage
if (raceEntry.Name[locale][0] != '\0')
return raceEntry.Name[locale];
return raceEntry.Name[LocaleConstant.enUS];
return raceEntry.Name[Locale.enUS];
}
public ChrSpecializationRecord GetChrSpecializationByIndex(Class class_, uint index)
@@ -896,7 +896,7 @@ namespace Game.DataStorage
return _defaultChrSpecializationsByClass.LookupByKey(class_);
}
public string GetCreatureFamilyPetName(CreatureFamily petfamily, LocaleConstant locale)
public string GetCreatureFamilyPetName(CreatureFamily petfamily, Locale locale)
{
if (petfamily == CreatureFamily.None)
return null;
@@ -1526,14 +1526,14 @@ namespace Game.DataStorage
return listNameGen[gender].SelectRandom().Name;
}
public ResponseCodes ValidateName(string name, LocaleConstant locale)
public ResponseCodes ValidateName(string name, Locale locale)
{
foreach (var testName in _nameValidators[(int)locale])
if (testName.Equals(name, StringComparison.OrdinalIgnoreCase))
return ResponseCodes.CharNameProfane;
// regexes at TOTAL_LOCALES are loaded from NamesReserved which is not locale specific
foreach (var testName in _nameValidators[(int)LocaleConstant.Total])
foreach (var testName in _nameValidators[(int)Locale.Total])
if (testName.Equals(name, StringComparison.OrdinalIgnoreCase))
return ResponseCodes.CharNameReserved;
@@ -2099,7 +2099,7 @@ namespace Game.DataStorage
MultiMap<uint, MountTypeXCapabilityRecord> _mountCapabilitiesByType = new MultiMap<uint, MountTypeXCapabilityRecord>();
MultiMap<uint, MountXDisplayRecord> _mountDisplays = new MultiMap<uint, MountXDisplayRecord>();
Dictionary<uint, List<NameGenRecord>[]> _nameGenData = new Dictionary<uint, List<NameGenRecord>[]>();
List<string>[] _nameValidators = new List<string>[(int)LocaleConstant.Total + 1];
List<string>[] _nameValidators = new List<string>[(int)Locale.Total + 1];
MultiMap<uint, uint> _phasesByGroup = new MultiMap<uint, uint>();
Dictionary<PowerType, PowerTypeRecord> _powerTypes = new Dictionary<PowerType, PowerTypeRecord>();
Dictionary<uint, byte> _pvpItemBonus = new Dictionary<uint, byte>();
+1 -1
View File
@@ -26,7 +26,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Game.Network.Packets;
using Game.Networking.Packets;
namespace Game.DungeonFinding
{
+1 -1
View File
@@ -18,7 +18,7 @@
using Framework.Constants;
using Game.Entities;
using System.Collections.Generic;
using Game.Network.Packets;
using Game.Networking.Packets;
namespace Game.DungeonFinding
{
@@ -20,12 +20,12 @@ using Framework.GameMath;
using Game.AI;
using Game.Maps;
using Game.Movement;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
using Framework.Dynamic;
using Game.Network;
using Game.Networking;
namespace Game.Entities
{
@@ -21,7 +21,7 @@ using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Framework.Dynamic;
using Game.Network;
using Game.Networking;
namespace Game.Entities
{
+1 -1
View File
@@ -20,7 +20,7 @@ using Game.DataStorage;
using Game.Maps;
using Game.Spells;
using System.Collections.Generic;
using Game.Network;
using Game.Networking;
namespace Game.Entities
{
+1 -1
View File
@@ -23,7 +23,7 @@ using Game.Maps;
using System.Collections.Generic;
using System.Text;
using Framework.Collections;
using Game.Network;
using Game.Networking;
namespace Game.Entities
{
+3 -3
View File
@@ -23,7 +23,7 @@ using Game.DataStorage;
using Game.Groups;
using Game.Loots;
using Game.Maps;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
@@ -2561,9 +2561,9 @@ namespace Game.Entities
return vCount.count;
}
public override string GetName(LocaleConstant locale = LocaleConstant.enUS)
public override string GetName(Locale locale = Locale.enUS)
{
if (locale != LocaleConstant.enUS)
if (locale != Locale.enUS)
{
CreatureLocale cl = Global.ObjectMgr.GetCreatureLocale(GetEntry());
if (cl != null)
@@ -20,7 +20,7 @@ using Framework.Constants;
using System;
using System.Collections.Generic;
using Framework.Dynamic;
using Game.Network.Packets;
using Game.Networking.Packets;
namespace Game.Entities
{
@@ -309,10 +309,10 @@ namespace Game.Entities
public class CreatureLocale
{
public StringArray Name = new StringArray((int)LocaleConstant.Total);
public StringArray NameAlt = new StringArray((int)LocaleConstant.Total);
public StringArray Title = new StringArray((int)LocaleConstant.Total);
public StringArray TitleAlt = new StringArray((int)LocaleConstant.Total);
public StringArray Name = new StringArray((int)Locale.Total);
public StringArray NameAlt = new StringArray((int)Locale.Total);
public StringArray Title = new StringArray((int)Locale.Total);
public StringArray TitleAlt = new StringArray((int)Locale.Total);
}
public struct EquipmentItem
+22 -22
View File
@@ -21,7 +21,7 @@ using Framework.GameMath;
using Game.Conditions;
using Game.DataStorage;
using Game.Entities;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
using System.Collections.Generic;
@@ -103,7 +103,7 @@ namespace Game.Misc
strBoxText = item.BoxText;
// Check need of localization.
if (GetLocale() != LocaleConstant.enUS)
if (GetLocale() != Locale.enUS)
{
if (optionBroadcastText == null)
{
@@ -181,8 +181,8 @@ namespace Game.Misc
public void SetMenuId(uint menu_id) { _menuId = menu_id; }
public uint GetMenuId() { return _menuId; }
public void SetLocale(LocaleConstant locale) { _locale = locale; }
LocaleConstant GetLocale() { return _locale; }
public void SetLocale(Locale locale) { _locale = locale; }
Locale GetLocale() { return _locale; }
public int GetMenuItemCount()
{
@@ -212,7 +212,7 @@ namespace Game.Misc
Dictionary<uint, GossipMenuItem> _menuItems = new Dictionary<uint, GossipMenuItem>();
Dictionary<uint, GossipMenuItemData> _menuItemData = new Dictionary<uint, GossipMenuItemData>();
uint _menuId;
LocaleConstant _locale;
Locale _locale;
}
public class InteractionData
@@ -284,8 +284,8 @@ namespace Game.Misc
text.Repeatable = quest.IsRepeatable();
text.QuestTitle = quest.LogTitle;
LocaleConstant locale = _session.GetSessionDbLocaleIndex();
if (locale != LocaleConstant.enUS)
Locale locale = _session.GetSessionDbLocaleIndex();
if (locale != Locale.enUS)
{
QuestTemplateLocale localeData = Global.ObjectMgr.GetQuestLocale(quest.Id);
if (localeData != null)
@@ -319,8 +319,8 @@ namespace Game.Misc
packet.Id = pointOfInterest.Id;
packet.Name = pointOfInterest.Name;
LocaleConstant locale = _session.GetSessionDbLocaleIndex();
if (locale != LocaleConstant.enUS)
Locale locale = _session.GetSessionDbLocaleIndex();
if (locale != Locale.enUS)
{
PointOfInterestLocale localeData = Global.ObjectMgr.GetPointOfInterestLocale(id);
if (localeData != null)
@@ -338,7 +338,7 @@ namespace Game.Misc
public void SendQuestGiverQuestListMessage(WorldObject questgiver)
{
ObjectGuid guid = questgiver.GetGUID();
LocaleConstant localeConstant = _session.GetSessionDbLocaleIndex();
Locale localeConstant = _session.GetSessionDbLocaleIndex();
QuestGiverQuestListMessage questList = new QuestGiverQuestListMessage();
questList.QuestGiverGUID = guid;
@@ -350,7 +350,7 @@ namespace Game.Misc
questList.GreetEmoteType = questGreeting.EmoteType;
questList.Greeting = questGreeting.Text;
if (localeConstant != LocaleConstant.enUS)
if (localeConstant != Locale.enUS)
{
QuestGreetingLocale questGreetingLocale = Global.ObjectMgr.GetQuestGreetingLocale(questgiver.GetTypeId(), questgiver.GetEntry());
if (questGreetingLocale != null)
@@ -368,7 +368,7 @@ namespace Game.Misc
{
string title = quest.LogTitle;
if (localeConstant != LocaleConstant.enUS)
if (localeConstant != Locale.enUS)
{
QuestTemplateLocale localeData = Global.ObjectMgr.GetQuestLocale(quest.Id);
if (localeData != null)
@@ -412,8 +412,8 @@ namespace Game.Misc
packet.PortraitTurnInText = quest.PortraitTurnInText;
packet.PortraitTurnInName = quest.PortraitTurnInName;
LocaleConstant locale = _session.GetSessionDbLocaleIndex();
if (locale != LocaleConstant.enUS)
Locale locale = _session.GetSessionDbLocaleIndex();
if (locale != Locale.enUS)
{
QuestTemplateLocale localeData = Global.ObjectMgr.GetQuestLocale(quest.Id);
if (localeData != null)
@@ -479,8 +479,8 @@ namespace Game.Misc
QueryQuestInfoResponse queryQuestInfoResponse = quest.QueryData;
LocaleConstant loc = _session.GetSessionDbLocaleIndex();
if (loc != LocaleConstant.enUS)
Locale loc = _session.GetSessionDbLocaleIndex();
if (loc != Locale.enUS)
{
QuestTemplateLocale questTemplateLocale = Global.ObjectMgr.GetQuestLocale(queryQuestInfoResponse.QuestID);
if (questTemplateLocale != null)
@@ -519,8 +519,8 @@ namespace Game.Misc
packet.PortraitTurnInText = quest.PortraitTurnInText;
packet.PortraitTurnInName = quest.PortraitTurnInName;
LocaleConstant locale = _session.GetSessionDbLocaleIndex();
if (locale != LocaleConstant.enUS)
Locale locale = _session.GetSessionDbLocaleIndex();
if (locale != Locale.enUS)
{
QuestTemplateLocale localeData = Global.ObjectMgr.GetQuestLocale(quest.Id);
if (localeData != null)
@@ -583,8 +583,8 @@ namespace Game.Misc
packet.QuestTitle = quest.LogTitle;
packet.CompletionText = quest.RequestItemsText;
LocaleConstant locale = _session.GetSessionDbLocaleIndex();
if (locale != LocaleConstant.enUS)
Locale locale = _session.GetSessionDbLocaleIndex();
if (locale != Locale.enUS)
{
QuestTemplateLocale localeData = Global.ObjectMgr.GetQuestLocale(quest.Id);
if (localeData != null)
@@ -747,7 +747,7 @@ namespace Game.Misc
public class PageTextLocale
{
public StringArray Text = new StringArray((int)LocaleConstant.Total);
public StringArray Text = new StringArray((int)Locale.Total);
}
public class GossipMenuItems
@@ -781,7 +781,7 @@ namespace Game.Misc
public class PointOfInterestLocale
{
public StringArray Name = new StringArray((int)LocaleConstant.Total);
public StringArray Name = new StringArray((int)Locale.Total);
}
public class GossipMenus
+7 -7
View File
@@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
using Framework.Constants;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
namespace Game.Entities
@@ -26,10 +26,10 @@ namespace Game.Entities
_type = type;
_spells = spells;
_greeting[(int)LocaleConstant.enUS] = greeting;
_greeting[(int)Locale.enUS] = greeting;
}
public void SendSpells(Creature npc, Player player, LocaleConstant locale)
public void SendSpells(Creature npc, Player player, Locale locale)
{
float reputationDiscount = player.GetReputationPriceDiscount(npc);
@@ -171,15 +171,15 @@ namespace Game.Entities
player.SendPacket(trainerBuyFailed);
}
string GetGreeting(LocaleConstant locale)
string GetGreeting(Locale locale)
{
if (_greeting[(int)locale].IsEmpty())
return _greeting[(int)LocaleConstant.enUS];
return _greeting[(int)Locale.enUS];
return _greeting[(int)locale];
}
public void AddGreetingLocale(LocaleConstant locale, string greeting)
public void AddGreetingLocale(Locale locale, string greeting)
{
_greeting[(int)locale] = greeting;
}
@@ -187,6 +187,6 @@ namespace Game.Entities
uint _id;
TrainerType _type;
List<TrainerSpell> _spells;
Array<string> _greeting = new Array<string>((int)LocaleConstant.Total);
Array<string> _greeting = new Array<string>((int)Locale.Total);
}
}
+1 -1
View File
@@ -17,7 +17,7 @@
using Framework.Constants;
using Game.Spells;
using Game.Network;
using Game.Networking;
namespace Game.Entities
{
@@ -25,12 +25,12 @@ using Game.DataStorage;
using Game.Groups;
using Game.Loots;
using Game.Maps;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
using System.Linq;
using Game.Network;
using Game.Networking;
namespace Game.Entities
{
@@ -2086,9 +2086,9 @@ namespace Game.Entities
return GetGoInfo().ScriptId;
}
public override string GetName(LocaleConstant locale = LocaleConstant.enUS)
public override string GetName(Locale locale = Locale.enUS)
{
if (locale != LocaleConstant.enUS)
if (locale != Locale.enUS)
{
GameObjectLocale cl = Global.ObjectMgr.GetGameObjectLocale(GetEntry());
if (cl != null)
@@ -20,7 +20,7 @@ using Framework.Constants;
using Framework.GameMath;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Game.Network.Packets;
using Game.Networking.Packets;
namespace Game.Entities
{
@@ -1235,9 +1235,9 @@ namespace Game.Entities
public class GameObjectLocale
{
public StringArray Name = new StringArray((int)LocaleConstant.Total);
public StringArray CastBarCaption = new StringArray((int)LocaleConstant.Total);
public StringArray Unk1 = new StringArray((int)LocaleConstant.Total);
public StringArray Name = new StringArray((int)Locale.Total);
public StringArray CastBarCaption = new StringArray((int)Locale.Total);
public StringArray Unk1 = new StringArray((int)Locale.Total);
}
public class GameObjectAddon
@@ -18,10 +18,10 @@
using System;
using System.Collections.Generic;
using System.Text;
using Game.Network;
using Game.Networking;
using Framework.Constants;
using Framework.Database;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.DataStorage;
using System.Linq;
+2 -2
View File
@@ -18,10 +18,10 @@
using System;
using System.Collections.Generic;
using System.Text;
using Game.Network;
using Game.Networking;
using Framework.Constants;
using Framework.Database;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.DataStorage;
namespace Game.Entities
+1 -1
View File
@@ -17,7 +17,7 @@
using Framework.Constants;
using Framework.Database;
using Game.Network;
using Game.Networking;
namespace Game.Entities
{
+3 -3
View File
@@ -20,8 +20,8 @@ using Framework.Constants;
using Framework.Database;
using Game.DataStorage;
using Game.Loots;
using Game.Network;
using Game.Network.Packets;
using Game.Networking;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
@@ -104,7 +104,7 @@ namespace Game.Entities
return true;
}
public override string GetName(LocaleConstant locale = LocaleConstant.enUS)
public override string GetName(Locale locale = Locale.enUS)
{
ItemTemplate itemTemplate = GetTemplate();
var suffix = CliDB.ItemNameDescriptionStorage.LookupByKey(_bonusData.Suffix);
+1 -1
View File
@@ -35,7 +35,7 @@ namespace Game.Entities
Specializations[2] = new BitSet((int)Class.Max * PlayerConst.MaxSpecializations);
}
public string GetName(LocaleConstant locale = SharedConst.DefaultLocale)
public string GetName(Locale locale = SharedConst.DefaultLocale)
{
return ExtendedData.Display[locale];
}
+2 -2
View File
@@ -83,11 +83,11 @@ namespace Game.Entities
if (type == HighGuid.Transport)
return new ObjectGuid((ulong)type << 58 | (counter << 38), 0);
else
return new ObjectGuid((ulong)type << 58 | (ulong)Global.WorldMgr.GetRealm().Id.Realm << 42, counter);
return new ObjectGuid((ulong)type << 58 | (ulong)Global.WorldMgr.GetRealm().Id.Index << 42, counter);
}
static ObjectGuid MapSpecificCreate(HighGuid type, byte subType, ushort mapId, uint serverId, uint entry, ulong counter)
{
return new ObjectGuid((((ulong)type << 58) | ((ulong)(Global.WorldMgr.GetRealm().Id.Realm & 0x1FFF) << 42) | ((ulong)(mapId & 0x1FFF) << 29) | ((ulong)(entry & 0x7FFFFF) << 6) | ((ulong)subType & 0x3F)),
return new ObjectGuid((((ulong)type << 58) | ((ulong)(Global.WorldMgr.GetRealm().Id.Index & 0x1FFF) << 42) | ((ulong)(mapId & 0x1FFF) << 29) | ((ulong)(entry & 0x7FFFFF) << 6) | ((ulong)subType & 0x3F)),
(((ulong)(serverId & 0xFFFFFF) << 40) | (counter & 0xFFFFFFFFFF)));
}
@@ -16,8 +16,8 @@
*/
using Framework.IO;
using Game.Network;
using Game.Network.Packets;
using Game.Networking;
using Game.Networking.Packets;
using System.Collections.Generic;
namespace Game.Entities
@@ -16,7 +16,7 @@
*/
using Framework.Constants;
using Game.Network;
using Game.Networking;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -16,7 +16,7 @@
*/
using Framework.Constants;
using Game.Network;
using Game.Networking;
using System;
using System.Collections.Generic;
using Framework.GameMath;
+3 -3
View File
@@ -21,8 +21,8 @@ using Framework.GameMath;
using Game.AI;
using Game.BattleFields;
using Game.Maps;
using Game.Network;
using Game.Network.Packets;
using Game.Networking;
using Game.Networking.Packets;
using Game.Scenarios;
using System;
using System.Collections.Generic;
@@ -1671,7 +1671,7 @@ namespace Game.Entities
public virtual ushort GetMovementAnimKitId() { return 0; }
public virtual ushort GetMeleeAnimKitId() { return 0; }
public virtual string GetName(LocaleConstant locale = LocaleConstant.enUS) { return _name; }
public virtual string GetName(Locale locale = Locale.enUS) { return _name; }
public void SetName(string name) { _name = name; }
public ObjectGuid GetGUID() { return m_guid; }
+1 -1
View File
@@ -19,7 +19,7 @@ using Framework.Constants;
using Framework.Database;
using Game.DataStorage;
using Game.Maps;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
@@ -18,7 +18,7 @@
using Framework.Constants;
using Framework.Database;
using Game.DataStorage;
using Game.Network.Packets;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
using System.Linq;
+1 -1
View File
@@ -18,7 +18,7 @@
using Framework.Constants;
using Game.DataStorage;
using Game.Groups;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
+2 -2
View File
@@ -27,7 +27,7 @@ using Game.Groups;
using Game.Guilds;
using Game.Mails;
using Game.Maps;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
@@ -3532,7 +3532,7 @@ namespace Game.Entities
stmt.AddValue(0, GetSession().GetAccountId());
stmt.AddValue(1, Global.WorldMgr.GetRealmId().Region);
stmt.AddValue(2, Global.WorldMgr.GetRealmId().Site);
stmt.AddValue(3, Global.WorldMgr.GetRealmId().Realm);
stmt.AddValue(3, Global.WorldMgr.GetRealmId().Index);
stmt.AddValue(4, GetName());
stmt.AddValue(5, GetGUID().GetCounter());
stmt.AddValue(6, Time.UnixTime);
+1 -1
View File
@@ -25,7 +25,7 @@ using Game.Guilds;
using Game.Loots;
using Game.Mails;
using Game.Maps;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
+1 -1
View File
@@ -21,7 +21,7 @@ using Game.DataStorage;
using Game.Groups;
using Game.Guilds;
using Game.Maps;
using Game.Network.Packets;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
+1 -1
View File
@@ -22,7 +22,7 @@ using Game.BattleFields;
using Game.BattleGrounds;
using Game.Cache;
using Game.DataStorage;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.PvP;
using Game.Spells;
using System;
+3 -3
View File
@@ -23,7 +23,7 @@ using Game.Groups;
using Game.Mails;
using Game.Maps;
using Game.Misc;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
@@ -2803,8 +2803,8 @@ namespace Game.Entities
packet.QuestTitle = quest.LogTitle;
LocaleConstant loc_idx = receiver.GetSession().GetSessionDbLocaleIndex();
if (loc_idx != LocaleConstant.enUS)
Locale loc_idx = receiver.GetSession().GetSessionDbLocaleIndex();
if (loc_idx != Locale.enUS)
{
QuestTemplateLocale questLocale = Global.ObjectMgr.GetQuestLocale(quest.Id);
if (questLocale != null)
+1 -1
View File
@@ -19,7 +19,7 @@ using Framework.Constants;
using Framework.Dynamic;
using Game.BattlePets;
using Game.DataStorage;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
@@ -18,7 +18,7 @@
using Framework.Constants;
using Framework.Database;
using Game.DataStorage;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
using System.Collections.Generic;
+13 -13
View File
@@ -31,8 +31,8 @@ using Game.Loots;
using Game.Mails;
using Game.Maps;
using Game.Misc;
using Game.Network;
using Game.Network.Packets;
using Game.Networking;
using Game.Networking.Packets;
using Game.PvP;
using Game.Spells;
using System;
@@ -2429,7 +2429,7 @@ namespace Game.Entities
string strBoxText = "";
BroadcastTextRecord optionBroadcastText = CliDB.BroadcastTextStorage.LookupByKey(menuItems.OptionBroadcastTextId);
BroadcastTextRecord boxBroadcastText = CliDB.BroadcastTextStorage.LookupByKey(menuItems.BoxBroadcastTextId);
LocaleConstant locale = GetSession().GetSessionDbLocaleIndex();
Locale locale = GetSession().GetSessionDbLocaleIndex();
if (optionBroadcastText != null)
strOptionText = Global.DB2Mgr.GetBroadcastTextValue(optionBroadcastText, locale, GetGender());
@@ -2441,7 +2441,7 @@ namespace Game.Entities
else
strBoxText = menuItems.BoxText;
if (locale != LocaleConstant.enUS)
if (locale != Locale.enUS)
{
if (optionBroadcastText == null)
{
@@ -5057,8 +5057,8 @@ namespace Game.Entities
if (playerChoice == null)
return;
LocaleConstant locale = GetSession().GetSessionDbLocaleIndex();
PlayerChoiceLocale playerChoiceLocale = locale != LocaleConstant.enUS ? Global.ObjectMgr.GetPlayerChoiceLocale(choiceId) : null;
Locale locale = GetSession().GetSessionDbLocaleIndex();
PlayerChoiceLocale playerChoiceLocale = locale != Locale.enUS ? Global.ObjectMgr.GetPlayerChoiceLocale(choiceId) : null;
PlayerTalkClass.GetInteractionData().Reset();
PlayerTalkClass.GetInteractionData().SourceGuid = sender;
@@ -5080,7 +5080,7 @@ namespace Game.Entities
for (var i = 0; i < playerChoice.Responses.Count; ++i)
{
PlayerChoiceResponse playerChoiceResponseTemplate = playerChoice.Responses[i];
var playerChoiceResponse = new Network.Packets.PlayerChoiceResponse();
var playerChoiceResponse = new Networking.Packets.PlayerChoiceResponse();
playerChoiceResponse.ResponseID = playerChoiceResponseTemplate.ResponseId;
playerChoiceResponse.ChoiceArtFileID = playerChoiceResponseTemplate.ChoiceArtFileId;
@@ -5111,7 +5111,7 @@ namespace Game.Entities
if (playerChoiceResponseTemplate.Reward.HasValue)
{
var reward = new Network.Packets.PlayerChoiceResponseReward();
var reward = new Networking.Packets.PlayerChoiceResponseReward();
reward.TitleID = playerChoiceResponseTemplate.Reward.Value.TitleId;
reward.PackageID = playerChoiceResponseTemplate.Reward.Value.PackageId;
reward.SkillLineID = playerChoiceResponseTemplate.Reward.Value.SkillLineId;
@@ -5123,7 +5123,7 @@ namespace Game.Entities
foreach (var item in playerChoiceResponseTemplate.Reward.Value.Items)
{
var rewardEntry = new Network.Packets.PlayerChoiceResponseRewardEntry();
var rewardEntry = new Networking.Packets.PlayerChoiceResponseRewardEntry();
rewardEntry.Item.ItemID = item.Id;
rewardEntry.Quantity = item.Quantity;
if (!item.BonusListIDs.Empty())
@@ -5136,7 +5136,7 @@ namespace Game.Entities
foreach (var currency in playerChoiceResponseTemplate.Reward.Value.Currency)
{
var rewardEntry = new Network.Packets.PlayerChoiceResponseRewardEntry();
var rewardEntry = new Networking.Packets.PlayerChoiceResponseRewardEntry();
rewardEntry.Item.ItemID = currency.Id;
rewardEntry.Quantity = currency.Quantity;
reward.Items.Add(rewardEntry);
@@ -5144,7 +5144,7 @@ namespace Game.Entities
foreach (var faction in playerChoiceResponseTemplate.Reward.Value.Faction)
{
var rewardEntry = new Network.Packets.PlayerChoiceResponseRewardEntry();
var rewardEntry = new Networking.Packets.PlayerChoiceResponseRewardEntry();
rewardEntry.Item.ItemID = faction.Id;
rewardEntry.Quantity = faction.Quantity;
reward.Items.Add(rewardEntry);
@@ -6458,7 +6458,7 @@ namespace Game.Entities
return;
ChatPkt data = new ChatPkt();
data.Initialize(ChatMsg.Whisper, isLogged ? Language.AddonLogged : Language.Addon, this, this, text, 0, "", LocaleConstant.enUS, prefix);
data.Initialize(ChatMsg.Whisper, isLogged ? Language.AddonLogged : Language.Addon, this, this, text, 0, "", Locale.enUS, prefix);
receiver.SendPacket(data);
}
public override void Whisper(string text, Language language, Player target = null, bool something = false)
@@ -6508,7 +6508,7 @@ namespace Game.Entities
return;
}
LocaleConstant locale = target.GetSession().GetSessionDbLocaleIndex();
Locale locale = target.GetSession().GetSessionDbLocaleIndex();
ChatPkt packet = new ChatPkt();
packet.Initialize(ChatMsg.Whisper, Language.Universal, this, target, Global.DB2Mgr.GetBroadcastTextValue(bct, locale, GetGender()));
target.SendPacket(packet);
+5 -9
View File
@@ -18,7 +18,7 @@
using Framework.Collections;
using Framework.Constants;
using Game.DataStorage;
using Game.Network.Packets;
using Game.Networking.Packets;
using System.Collections.Generic;
using System.Text;
using System;
@@ -34,15 +34,11 @@ namespace Game.Entities
public void InitTaxiNodesForLevel(Race race, Class chrClass, uint level)
{
// class specific initial known nodes
var factionMask = Player.TeamForRace(race) == Team.Horde ? CliDB.HordeTaxiNodesMask : CliDB.AllianceTaxiNodesMask;
switch (chrClass)
if (chrClass == Class.Deathknight)
{
case Class.Deathknight:
{
for (int i = 0; i < PlayerConst.TaxiMaskSize; ++i)
m_taximask[i] |= (byte)(CliDB.OldContinentsNodesMask[i] & factionMask[i]);
break;
}
var factionMask = Player.TeamForRace(race) == Team.Horde ? CliDB.HordeTaxiNodesMask : CliDB.AllianceTaxiNodesMask;
for (int i = 0; i < PlayerConst.TaxiMaskSize; ++i)
m_taximask[i] |= (byte)(CliDB.OldContinentsNodesMask[i] & factionMask[i]);
}
// race specific initial known nodes: capital and taxi hub masks
+1 -1
View File
@@ -17,7 +17,7 @@
using Framework.Constants;
using Game.DataStorage;
using Game.Network.Packets;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
+2 -2
View File
@@ -17,8 +17,8 @@
using Framework.Constants;
using Framework.Database;
using Game.Network;
using Game.Network.Packets;
using Game.Networking;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
+1 -1
View File
@@ -16,7 +16,7 @@
*/
using Framework.Constants;
using Game.Network.Packets;
using Game.Networking.Packets;
namespace Game.Entities
{
+1 -1
View File
@@ -17,7 +17,7 @@
using Framework.Constants;
using Game.DataStorage;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
+1 -1
View File
@@ -18,7 +18,7 @@
using Framework.Constants;
using Game.DataStorage;
using Game.Groups;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
namespace Game.Entities
+1 -1
View File
@@ -18,7 +18,7 @@
using Framework.Collections;
using Framework.Constants;
using Framework.GameMath;
using Game.Network;
using Game.Networking;
using Game.Spells;
using System;
+1 -1
View File
@@ -23,7 +23,7 @@ using Game.DataStorage;
using Game.Groups;
using Game.Loots;
using Game.Maps;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.PvP;
using Game.Spells;
using System;
+1 -1
View File
@@ -23,7 +23,7 @@ using Game.Combat;
using Game.DataStorage;
using Game.Maps;
using Game.Movement;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
+1 -1
View File
@@ -21,7 +21,7 @@ using Game.BattleGrounds;
using Game.DataStorage;
using Game.Maps;
using Game.Movement;
using Game.Network.Packets;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
using Game.Spells;
+1 -1
View File
@@ -17,7 +17,7 @@
using Framework.Constants;
using Game.AI;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
using System.Collections.Generic;
using System.Linq;
+1 -1
View File
@@ -18,7 +18,7 @@
using Framework.Constants;
using Framework.Dynamic;
using Game.BattleGrounds;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
+4 -4
View File
@@ -25,12 +25,12 @@ using Game.Combat;
using Game.DataStorage;
using Game.Maps;
using Game.Movement;
using Game.Network.Packets;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
using System.Linq;
using Game.Network;
using Game.Networking;
namespace Game.Entities
{
@@ -366,7 +366,7 @@ namespace Game.Entities
if (!target)
return;
LocaleConstant locale = target.GetSession().GetSessionDbLocaleIndex();
Locale locale = target.GetSession().GetSessionDbLocaleIndex();
ChatPkt data = new ChatPkt();
data.Initialize(isBossWhisper ? ChatMsg.RaidBossWhisper : ChatMsg.MonsterWhisper, Language.Universal, this, target, text, 0, "", locale);
target.SendPacket(data);
@@ -413,7 +413,7 @@ namespace Game.Entities
return;
}
LocaleConstant locale = target.GetSession().GetSessionDbLocaleIndex();
Locale locale = target.GetSession().GetSessionDbLocaleIndex();
ChatPkt data = new ChatPkt();
data.Initialize(isBossWhisper ? ChatMsg.RaidBossWhisper : ChatMsg.MonsterWhisper, Language.Universal, this, target, Global.DB2Mgr.GetBroadcastTextValue(bct, locale, GetGender()), 0, "", locale);
target.SendPacket(data);
+1 -1
View File
@@ -20,7 +20,7 @@ using Framework.Database;
using Game.DataStorage;
using Game.Entities;
using Game.Maps;
using Game.Network.Packets;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
using Framework.Collections;
+1 -1
View File
@@ -22,7 +22,7 @@ using Framework.GameMath;
using Game.DataStorage;
using Game.Entities;
using Game.Maps;
using Game.Network.Packets;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
using System.Linq;
+40 -40
View File
@@ -195,7 +195,7 @@ namespace Game
}
}
public static ResponseCodes CheckPlayerName(string name, LocaleConstant locale, bool create = false)
public static ResponseCodes CheckPlayerName(string name, Locale locale, bool create = false)
{
if (name.Length > 12)
return ResponseCodes.CharNameTooLong;
@@ -243,12 +243,12 @@ namespace Game
return IsValidString(name, strictMask, true);
}
public static void AddLocaleString(string value, LocaleConstant locale, StringArray data)
public static void AddLocaleString(string value, Locale locale, StringArray data)
{
if (!string.IsNullOrEmpty(value))
data[(int)locale] = value;
}
public static void GetLocaleString(StringArray data, LocaleConstant locale, ref string value)
public static void GetLocaleString(StringArray data, Locale locale, ref string value)
{
if (data.Length > (int)locale && !string.IsNullOrEmpty(data[(int)locale]))
value = data[(int)locale];
@@ -535,7 +535,7 @@ namespace Game
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} realm names in {1} ms.", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
public string GetCypherString(uint entry, LocaleConstant locale = LocaleConstant.enUS)
public string GetCypherString(uint entry, Locale locale = Locale.enUS)
{
if (!CypherStringStorage.ContainsKey(entry))
{
@@ -549,7 +549,7 @@ namespace Game
return cs[(int)SharedConst.DefaultLocale];
}
public string GetCypherString(CypherStrings cmd, LocaleConstant locale = LocaleConstant.enUS)
public string GetCypherString(CypherStrings cmd, Locale locale = Locale.enUS)
{
return GetCypherString((uint)cmd, locale);
}
@@ -3059,8 +3059,8 @@ namespace Game
uint trainerId = trainerLocalesResult.Read<uint>(0);
string localeName = trainerLocalesResult.Read<string>(1);
LocaleConstant locale = localeName.ToEnum<LocaleConstant>();
if (locale == LocaleConstant.enUS)
Locale locale = localeName.ToEnum<Locale>();
if (locale == Locale.enUS)
continue;
Trainer trainer = _trainers.LookupByKey(trainerId);
@@ -7883,8 +7883,8 @@ namespace Game
{
uint id = result.Read<uint>(0);
string localeName = result.Read<string>(1);
LocaleConstant locale = localeName.ToEnum<LocaleConstant>();
if (locale == LocaleConstant.enUS)
Locale locale = localeName.ToEnum<Locale>();
if (locale == Locale.enUS)
continue;
if (!_creatureLocaleStorage.ContainsKey(id))
@@ -7915,8 +7915,8 @@ namespace Game
{
uint id = result.Read<uint>(0);
string localeName = result.Read<string>(1);
LocaleConstant locale = localeName.ToEnum<LocaleConstant>();
if (locale == LocaleConstant.enUS)
Locale locale = localeName.ToEnum<Locale>();
if (locale == Locale.enUS)
continue;
if (!_gameObjectLocaleStorage.ContainsKey(id))
@@ -7946,8 +7946,8 @@ namespace Game
{
uint id = result.Read<uint>(0);
string localeName = result.Read<string>(1);
LocaleConstant locale = localeName.ToEnum<LocaleConstant>();
if (locale == LocaleConstant.enUS)
Locale locale = localeName.ToEnum<Locale>();
if (locale == Locale.enUS)
continue;
if (!_questTemplateLocaleStorage.ContainsKey(id))
@@ -7981,8 +7981,8 @@ namespace Game
{
uint id = result.Read<uint>(0);
string localeName = result.Read<string>(1);
LocaleConstant locale = localeName.ToEnum<LocaleConstant>();
if (locale == LocaleConstant.enUS)
Locale locale = localeName.ToEnum<Locale>();
if (locale == Locale.enUS)
continue;
if (!_questObjectivesLocaleStorage.ContainsKey(id))
@@ -8034,8 +8034,8 @@ namespace Game
string localeName = result.Read<string>(2);
LocaleConstant locale = localeName.ToEnum<LocaleConstant>();
if (locale == LocaleConstant.enUS)
Locale locale = localeName.ToEnum<Locale>();
if (locale == Locale.enUS)
continue;
if (!_questGreetingLocaleStorage[type].ContainsKey(id))
@@ -8063,8 +8063,8 @@ namespace Game
{
uint id = result.Read<uint>(0);
string localeName = result.Read<string>(1);
LocaleConstant locale = localeName.ToEnum<LocaleConstant>();
if (locale == LocaleConstant.enUS)
Locale locale = localeName.ToEnum<Locale>();
if (locale == Locale.enUS)
continue;
if (!_questOfferRewardLocaleStorage.ContainsKey(id))
@@ -8090,8 +8090,8 @@ namespace Game
{
uint id = result.Read<uint>(0);
string localeName = result.Read<string>(1);
LocaleConstant locale = localeName.ToEnum<LocaleConstant>();
if (locale == LocaleConstant.enUS)
Locale locale = localeName.ToEnum<Locale>();
if (locale == Locale.enUS)
continue;
if (!_questRequestItemsLocaleStorage.ContainsKey(id))
@@ -8120,8 +8120,8 @@ namespace Game
uint optionIndex = result.Read<uint>(1);
string localeName = result.Read<string>(2);
LocaleConstant locale = localeName.ToEnum<LocaleConstant>();
if (locale == LocaleConstant.enUS)
Locale locale = localeName.ToEnum<Locale>();
if (locale == Locale.enUS)
continue;
GossipMenuItemsLocale data = new GossipMenuItemsLocale();
@@ -8149,8 +8149,8 @@ namespace Game
{
uint id = result.Read<uint>(0);
string localeName = result.Read<string>(1);
LocaleConstant locale = localeName.ToEnum<LocaleConstant>();
if (locale == LocaleConstant.enUS)
Locale locale = localeName.ToEnum<Locale>();
if (locale == Locale.enUS)
continue;
if (!_pageTextLocaleStorage.ContainsKey(id))
@@ -8177,8 +8177,8 @@ namespace Game
{
uint id = result.Read<uint>(0);
string localeName = result.Read<string>(1);
LocaleConstant locale = localeName.ToEnum<LocaleConstant>();
if (locale == LocaleConstant.enUS)
Locale locale = localeName.ToEnum<Locale>();
if (locale == Locale.enUS)
continue;
if (!_pointOfInterestLocaleStorage.ContainsKey(id))
@@ -9171,8 +9171,8 @@ namespace Game
{
int choiceId = result.Read<int>(0);
string localeName = result.Read<string>(1);
LocaleConstant locale = localeName.ToEnum<LocaleConstant>();
if (locale == LocaleConstant.enUS)
Locale locale = localeName.ToEnum<Locale>();
if (locale == Locale.enUS)
continue;
if (GetPlayerChoice(choiceId) == null)
@@ -9203,8 +9203,8 @@ namespace Game
int choiceId = result.Read<int>(0);
int responseId = result.Read<int>(1);
string localeName = result.Read<string>(2);
LocaleConstant locale = localeName.ToEnum<LocaleConstant>();
if (locale == LocaleConstant.enUS)
Locale locale = localeName.ToEnum<Locale>();
if (locale == Locale.enUS)
continue;
var playerChoiceLocale = _playerChoiceLocales.LookupByKey(choiceId);
@@ -10715,24 +10715,24 @@ namespace Game
public class GossipMenuItemsLocale
{
public StringArray OptionText = new StringArray((int)LocaleConstant.Total);
public StringArray BoxText = new StringArray((int)LocaleConstant.Total);
public StringArray OptionText = new StringArray((int)Locale.Total);
public StringArray BoxText = new StringArray((int)Locale.Total);
}
public class PlayerChoiceLocale
{
public StringArray Question = new StringArray((int)LocaleConstant.Total);
public StringArray Question = new StringArray((int)Locale.Total);
public Dictionary<int /*ResponseId*/, PlayerChoiceResponseLocale> Responses = new Dictionary<int, PlayerChoiceResponseLocale>();
}
public class PlayerChoiceResponseLocale
{
public StringArray Answer = new StringArray((int)LocaleConstant.Total);
public StringArray Header = new StringArray((int)LocaleConstant.Total);
public StringArray SubHeader = new StringArray((int)LocaleConstant.Total);
public StringArray ButtonTooltip = new StringArray((int)LocaleConstant.Total);
public StringArray Description = new StringArray((int)LocaleConstant.Total);
public StringArray Confirmation = new StringArray((int)LocaleConstant.Total);
public StringArray Answer = new StringArray((int)Locale.Total);
public StringArray Header = new StringArray((int)Locale.Total);
public StringArray SubHeader = new StringArray((int)Locale.Total);
public StringArray ButtonTooltip = new StringArray((int)Locale.Total);
public StringArray Description = new StringArray((int)Locale.Total);
public StringArray Confirmation = new StringArray((int)Locale.Total);
}
public class PlayerChoiceResponseRewardItem
+2 -2
View File
@@ -23,8 +23,8 @@ using Game.DataStorage;
using Game.Entities;
using Game.Loots;
using Game.Maps;
using Game.Network;
using Game.Network.Packets;
using Game.Networking;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
using System.Linq;
+4 -4
View File
@@ -21,8 +21,8 @@ using Game.Achievements;
using Game.DataStorage;
using Game.Entities;
using Game.Groups;
using Game.Network;
using Game.Network.Packets;
using Game.Networking;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -1437,7 +1437,7 @@ namespace Game.Guilds
if (session != null && session.GetPlayer() != null && _HasRankRight(session.GetPlayer(), officerOnly ? GuildRankRights.OffChatSpeak : GuildRankRights.GChatSpeak))
{
ChatPkt data = new ChatPkt();
data.Initialize(officerOnly ? ChatMsg.Officer : ChatMsg.Guild, isLogged ? Language.AddonLogged : Language.Addon, session.GetPlayer(), null, msg, 0, "", LocaleConstant.enUS, prefix);
data.Initialize(officerOnly ? ChatMsg.Officer : ChatMsg.Guild, isLogged ? Language.AddonLogged : Language.Addon, session.GetPlayer(), null, msg, 0, "", Locale.enUS, prefix);
foreach (var member in m_members.Values)
{
Player player = member.FindPlayer();
@@ -1744,7 +1744,7 @@ namespace Game.Guilds
DB.Characters.CommitTransaction(trans);
}
void _CreateDefaultGuildRanks(SQLTransaction trans, LocaleConstant loc = LocaleConstant.enUS)
void _CreateDefaultGuildRanks(SQLTransaction trans, Locale loc = Locale.enUS)
{
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GUILD_RANKS);
stmt.AddValue(0, m_id);
+1 -1
View File
@@ -19,7 +19,7 @@ using Framework.Constants;
using Framework.Database;
using Game.DataStorage;
using Game.Entities;
using Game.Network.Packets;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
+2 -2
View File
@@ -18,8 +18,8 @@
using Framework.Constants;
using Game.DataStorage;
using Game.Entities;
using Game.Network;
using Game.Network.Packets;
using Game.Networking;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
+2 -2
View File
@@ -21,8 +21,8 @@ using Framework.Dynamic;
using Game.DataStorage;
using Game.Entities;
using Game.Mails;
using Game.Network;
using Game.Network.Packets;
using Game.Networking;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
using System.Linq;

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