Core/Spells: Fixed Shapeshift using macro
Port From (https://github.com/TrinityCore/TrinityCore/commit/068b4f96e5f4d57f31ad6c00611f01aad3fab4d3)
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@@ -1163,7 +1163,7 @@ namespace Game.Spells
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[AuraEffectHandler(AuraType.ModShapeshift)]
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[AuraEffectHandler(AuraType.ModShapeshift)]
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void HandleAuraModShapeshift(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
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void HandleAuraModShapeshift(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
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{
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{
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if (!mode.HasAnyFlag(AuraEffectHandleModes.Real))
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if (!mode.HasAnyFlag(AuraEffectHandleModes.RealOrReapplyMask))
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return;
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return;
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SpellShapeshiftFormRecord shapeInfo = CliDB.SpellShapeshiftFormStorage.LookupByKey(GetMiscValue());
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SpellShapeshiftFormRecord shapeInfo = CliDB.SpellShapeshiftFormStorage.LookupByKey(GetMiscValue());
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