Core/Player: Fixed phasing issues now it doesn't appear like we'd have gm on all the time anymore

Port From (https://github.com/TrinityCore/TrinityCore/commit/cb78ddc63a516af5dd0e00d36e07650f4856dee0)
This commit is contained in:
hondacrx
2022-06-03 16:24:09 -04:00
parent 0e946a6b49
commit 598cdb6947
+1 -1
View File
@@ -4106,7 +4106,7 @@ namespace Game.Entities
{
// the intent is to delay sending visible objects until client is ready for them
// some gameobjects dont function correctly if they are sent before TransportServerTime is correctly set (after CMSG_MOVE_INIT_ACTIVE_MOVER_COMPLETE)
return !HasPlayerLocalFlag(PlayerLocalFlags.OverrideTransportServerTime);
return !HasPlayerLocalFlag(PlayerLocalFlags.OverrideTransportServerTime) || base.CanNeverSee(obj);
}
public override bool CanAlwaysSee(WorldObject obj)