Core/SAI: Remove SMART_ACTION_INSTALL_AI_TEMPLATE
Port From (https://github.com/TrinityCore/TrinityCore/commit/7d9088e9cf1104c5c21d350a9d7e93c1a8fe8ef5)
This commit is contained in:
@@ -71,8 +71,6 @@ namespace Game.AI
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Dictionary<uint, ObjectGuidList> _storedTargets = new();
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SmartAITemplate _template;
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public SmartScript()
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{
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_go = null;
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@@ -85,7 +83,6 @@ namespace Game.AI
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_textGUID = ObjectGuid.Empty;
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_useTextTimer = false;
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_talkerEntry = 0;
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_template = SmartAITemplate.Basic;
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_meOrigGUID = ObjectGuid.Empty;
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_goOrigGUID = ObjectGuid.Empty;
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LastInvoker = ObjectGuid.Empty;
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@@ -1262,11 +1259,6 @@ namespace Game.AI
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}
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break;
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}
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case SmartActions.InstallAiTemplate:
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{
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InstallTemplate(e);
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break;
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}
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case SmartActions.AddItem:
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{
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foreach (var target in targets)
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@@ -2573,88 +2565,6 @@ namespace Game.AI
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RecalcTimer(e, Math.Min(min, 5000), Math.Min(min, 5000));
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}
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void InstallTemplate(SmartScriptHolder e)
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{
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if (GetBaseObject() == null)
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return;
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if (_template != SmartAITemplate.Basic)
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{
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Log.outError(LogFilter.Sql, "SmartScript.InstallTemplate: Entry {0} SourceType {1} AI Template can not be set more then once, skipped.", e.EntryOrGuid, e.GetScriptType());
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return;
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}
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_template = (SmartAITemplate)e.Action.installTtemplate.id;
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switch ((SmartAITemplate)e.Action.installTtemplate.id)
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{
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case SmartAITemplate.Caster:
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{
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AddEvent(SmartEvents.UpdateIc, 0, 0, 0, e.Action.installTtemplate.param2, e.Action.installTtemplate.param3, 0, SmartActions.Cast, e.Action.installTtemplate.param1, e.Target.raw.param1, 0, 0, 0, 0, SmartTargets.Victim, 0, 0, 0, 0, 1);
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AddEvent(SmartEvents.Range, 0, e.Action.installTtemplate.param4, 300, 0, 0, 0, SmartActions.AllowCombatMovement, 1, 0, 0, 0, 0, 0, SmartTargets.None, 0, 0, 0, 0, 1);
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AddEvent(SmartEvents.Range, 0, 0, e.Action.installTtemplate.param4 > 10 ? e.Action.installTtemplate.param4 - 10 : 0, 0, 0, 0, SmartActions.AllowCombatMovement, 0, 0, 0, 0, 0, 0, SmartTargets.None, 0, 0, 0, 0, 1);
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AddEvent(SmartEvents.ManaPct, 0, e.Action.installTtemplate.param5 - 15 > 100 ? 100 : e.Action.installTtemplate.param5 + 15, 100, 1000, 1000, 0, SmartActions.SetEventPhase, 1, 0, 0, 0, 0, 0, SmartTargets.None, 0, 0, 0, 0, 0);
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AddEvent(SmartEvents.ManaPct, 0, 0, e.Action.installTtemplate.param5, 1000, 1000, 0, SmartActions.SetEventPhase, 0, 0, 0, 0, 0, 0, SmartTargets.None, 0, 0, 0, 0, 0);
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AddEvent(SmartEvents.ManaPct, 0, 0, e.Action.installTtemplate.param5, 1000, 1000, 0, SmartActions.AllowCombatMovement, 1, 0, 0, 0, 0, 0, SmartTargets.None, 0, 0, 0, 0, 0);
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break;
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}
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case SmartAITemplate.Turret:
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{
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AddEvent(SmartEvents.UpdateIc, 0, 0, 0, e.Action.installTtemplate.param2, e.Action.installTtemplate.param3, 0, SmartActions.Cast, e.Action.installTtemplate.param1, e.Target.raw.param1, 0, 0, 0, 0, SmartTargets.Victim, 0, 0, 0, 0, 0);
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AddEvent(SmartEvents.JustCreated, 0, 0, 0, 0, 0, 0, SmartActions.AllowCombatMovement, 0, 0, 0, 0, 0, 0, SmartTargets.None, 0, 0, 0, 0, 0);
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break;
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}
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case SmartAITemplate.CagedNPCPart:
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{
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if (_me == null)
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return;
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//store cage as id1
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AddEvent(SmartEvents.DataSet, 0, 0, 0, 0, 0, 0, SmartActions.StoreTargetList, 1, 0, 0, 0, 0, 0, SmartTargets.ClosestGameobject, e.Action.installTtemplate.param1, 10, 0, 0, 0);
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//reset(close) cage on hostage(me) respawn
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AddEvent(SmartEvents.Update, SmartEventFlags.NotRepeatable, 0, 0, 0, 0, 0, SmartActions.ResetGobject, 0, 0, 0, 0, 0, 0, SmartTargets.GameobjectDistance, e.Action.installTtemplate.param1, 5, 0, 0, 0);
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AddEvent(SmartEvents.DataSet, 0, 0, 0, 0, 0, 0, SmartActions.SetRun, e.Action.installTtemplate.param3, 0, 0, 0, 0, 0, SmartTargets.None, 0, 0, 0, 0, 0);
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AddEvent(SmartEvents.DataSet, 0, 0, 0, 0, 0, 0, SmartActions.SetEventPhase, 1, 0, 0, 0, 0, 0, SmartTargets.None, 0, 0, 0, 0, 0);
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AddEvent(SmartEvents.Update, SmartEventFlags.NotRepeatable, 1000, 1000, 0, 0, 0, SmartActions.MoveOffset, 0, 0, 0, 0, 0, 0, SmartTargets.Self, 0, e.Action.installTtemplate.param4, 0, 0, 1);
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//phase 1: give quest credit on movepoint reached
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AddEvent(SmartEvents.Movementinform, 0, (uint)MovementGeneratorType.Point, EventId.SmartRandomPoint, 0, 0, 0, SmartActions.SetData, 0, 0, 0, 0, 0, 0, SmartTargets.Stored, 1, 0, 0, 0, 1);
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//phase 1: despawn after time on movepoint reached
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AddEvent(SmartEvents.Movementinform, 0, (uint)MovementGeneratorType.Point, EventId.SmartRandomPoint, 0, 0, 0, SmartActions.ForceDespawn, e.Action.installTtemplate.param2, 0, 0, 0, 0, 0, SmartTargets.None, 0, 0, 0, 0, 1);
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if (Global.CreatureTextMgr.TextExist(_me.GetEntry(), (byte)e.Action.installTtemplate.param5))
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AddEvent(SmartEvents.Movementinform, 0, (uint)MovementGeneratorType.Point, EventId.SmartRandomPoint, 0, 0, 0, SmartActions.Talk, e.Action.installTtemplate.param5, 0, 0, 0, 0, 0, SmartTargets.None, 0, 0, 0, 0, 1);
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break;
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}
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case SmartAITemplate.CagedGOPart:
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{
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if (_go == null)
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return;
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//store hostage as id1
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AddEvent(SmartEvents.GoLootStateChanged, 0, 2, 0, 0, 0, 0, SmartActions.StoreTargetList, 1, 0, 0, 0, 0, 0, SmartTargets.ClosestCreature, e.Action.installTtemplate.param1, 10, 0, 0, 0);
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//store invoker as id2
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AddEvent(SmartEvents.GoLootStateChanged, 0, 2, 0, 0, 0, 0, SmartActions.StoreTargetList, 2, 0, 0, 0, 0, 0, SmartTargets.None, 0, 0, 0, 0, 0);
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//signal hostage
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AddEvent(SmartEvents.GoLootStateChanged, 0, 2, 0, 0, 0, 0, SmartActions.SetData, 0, 0, 0, 0, 0, 0, SmartTargets.Stored, 1, 0, 0, 0, 0);
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//when hostage raeched end point, give credit to invoker
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if (e.Action.installTtemplate.param2 != 0)
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AddEvent(SmartEvents.DataSet, 0, 0, 0, 0, 0, 0, SmartActions.CallKilledmonster, e.Action.installTtemplate.param1, 0, 0, 0, 0, 0, SmartTargets.Stored, 2, 0, 0, 0, 0);
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else
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AddEvent(SmartEvents.GoLootStateChanged, 0, 2, 0, 0, 0, 0, SmartActions.CallKilledmonster, e.Action.installTtemplate.param1, 0, 0, 0, 0, 0, SmartTargets.Stored, 2, 0, 0, 0, 0);
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break;
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}
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default:
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return;
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}
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}
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void AddEvent(SmartEvents e, SmartEventFlags event_flags, uint event_param1, uint event_param2, uint event_param3, uint event_param4, uint event_param5,
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SmartActions action, uint action_param1, uint action_param2, uint action_param3, uint action_param4, uint action_param5, uint action_param6,
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SmartTargets t, uint target_param1, uint target_param2, uint target_param3, uint target_param4, uint phaseMask)
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{
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_installEvents.Add(CreateSmartEvent(e, event_flags, event_param1, event_param2, event_param3, event_param4, event_param5, action, action_param1, action_param2, action_param3, action_param4, action_param5, action_param6, t, target_param1, target_param2, target_param3, target_param4, phaseMask));
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}
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SmartScriptHolder CreateSmartEvent(SmartEvents e, SmartEventFlags event_flags, uint event_param1, uint event_param2, uint event_param3, uint event_param4, uint event_param5,
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SmartActions action, uint action_param1, uint action_param2, uint action_param3, uint action_param4, uint action_param5, uint action_param6,
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SmartTargets t, uint target_param1, uint target_param2, uint target_param3, uint target_param4, uint phaseMask)
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