Core/Game: include addtional parameter in Object::GetPlayerListInGrid

Port From (https://github.com/TrinityCore/TrinityCore/commit/5b6bcbff1a94c4bc32c42f05d77af97d63cef420)
This commit is contained in:
hondacrx
2022-05-29 20:37:26 -04:00
parent 81c81fb240
commit c571578df1
+2 -2
View File
@@ -2798,10 +2798,10 @@ namespace Game.Entities
Cell.VisitGridObjects(this, searcher, maxSearchRange);
}
public List<Unit> GetPlayerListInGrid(float maxSearchRange)
public List<Unit> GetPlayerListInGrid(float maxSearchRange, bool alive = true)
{
List<Unit> playerList = new();
var checker = new AnyPlayerInObjectRangeCheck(this, maxSearchRange);
var checker = new AnyPlayerInObjectRangeCheck(this, maxSearchRange, alive);
var searcher = new PlayerListSearcher(this, playerList, checker);
Cell.VisitWorldObjects(this, searcher, maxSearchRange);