Fixes creatures moving to different cells/grids, Some work on fixing pets.
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@@ -4622,12 +4622,15 @@ namespace Game.Entities
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if (duration > 0)
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pet.SetDuration(duration);
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return null;
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return pet;
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}
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// petentry == 0 for hunter "call pet" (current pet summoned if any)
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if (entry == 0)
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{
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pet.Dispose();
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return null;
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}
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// only SUMMON_PET are handled here
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@@ -4636,6 +4639,7 @@ namespace Game.Entities
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{
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Log.outError(LogFilter.Server, "Pet (guidlow {0}, entry {1}) not summoned. Suggested coordinates isn't valid (X: {2} Y: {3})",
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pet.GetGUID().ToString(), pet.GetEntry(), pet.GetPositionX(), pet.GetPositionY());
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pet.Dispose();
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return null;
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}
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@@ -4644,6 +4648,7 @@ namespace Game.Entities
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if (!pet.Create(map.GenerateLowGuid(HighGuid.Pet), map, entry, petNumber))
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{
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Log.outError(LogFilter.Server, "no such creature entry {0}", entry);
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pet.Dispose();
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return null;
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}
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@@ -1176,7 +1176,7 @@ namespace Game.Maps
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}
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creature._moveState = ObjectCellMoveState.None;
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if (creature.IsInWorld)
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if (!creature.IsInWorld)
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continue;
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// do move or do move to respawn or remove creature if previous all fail
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@@ -208,8 +208,6 @@ namespace Game.Movement
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return _abstractFollower.GetTarget();
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}
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public override MovementGeneratorType GetMovementGeneratorType() { return MovementGeneratorType.Follow; }
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public override void UnitSpeedChanged() { _lastTargetPosition = null; }
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