Misc fixes
This commit is contained in:
@@ -509,6 +509,23 @@ namespace Game.Entities
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return new DynamicUpdateFieldSetter<U>(updateField, index);
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}
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public DynamicUpdateFieldSetter<U> ModifyValue<U>(UpdateFieldArray<DynamicUpdateField<U>> updateField, int index, int dynamicIndex) where U : new()
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{
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if (dynamicIndex >= updateField[index].Size())
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{
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// fill with zeros until reaching desired slot
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updateField[index]._values.Resize((uint)dynamicIndex + 1);
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updateField[index]._updateMask.Resize((uint)(updateField[index]._values.Count + 31) / 32);
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}
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//MarkChanged(updateField, index);
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_changesMask.Set(updateField.Bit);
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_changesMask.Set(updateField.FirstElementBit);
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updateField[index].MarkChanged(dynamicIndex);
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return new DynamicUpdateFieldSetter<U>(updateField[index], dynamicIndex);
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}
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public void MarkChanged<U>(UpdateField<U> updateField) where U : new()
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{
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_changesMask.Set(updateField.BlockBit);
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@@ -858,10 +858,10 @@ namespace Game.Entities
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SetUpdateFieldValue(updateField, (T)(updateField.GetValue() | (dynamic)flag));
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}
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public void SetUpdateFieldFlagValue<T>(DynamicUpdateField<T> updateField, int index, T flag) where T : new()
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public void SetUpdateFieldFlagValue<T>(DynamicUpdateFieldSetter<T> updateField, T flag) where T : new()
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{
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//static_assert(std::is_integral < T >::value, "SetUpdateFieldFlagValue must be used with integral types");
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InsertDynamicUpdateFieldValue(updateField, index, (T)(updateField[index] | (dynamic)flag));
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SetUpdateFieldValue(updateField, (T)(updateField.GetValue() | (dynamic)flag));
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}
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public void SetUpdateFieldFlagValue<T>(ref T value, T flag) where T : new()
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@@ -876,10 +876,10 @@ namespace Game.Entities
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SetUpdateFieldValue(updateField, (T)(updateField.GetValue() & ~(dynamic)flag));
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}
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public void RemoveUpdateFieldFlagValue<T>(DynamicUpdateField<T> updateField, int index, T flag) where T : new()
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public void RemoveUpdateFieldFlagValue<T>(DynamicUpdateFieldSetter<T> updateField, T flag) where T : new()
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{
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//static_assert(std::is_integral < T >::value, "SetUpdateFieldFlagValue must be used with integral types");
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InsertDynamicUpdateFieldValue(updateField, index, (T)(updateField[index] & ~(dynamic)flag));
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SetUpdateFieldValue(updateField, (T)(updateField.GetValue() & ~(dynamic)flag));
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}
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public void RemoveUpdateFieldFlagValue<T>(ref T value, T flag) where T : new()
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@@ -6125,7 +6125,7 @@ namespace Game.Entities
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--loot.unlootedCount;
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if (newitem != null && newitem.GetQuality() > ItemQuality.Epic || (newitem.GetQuality() == ItemQuality.Epic && newitem.GetItemLevel(this) >= GuildConst.MinNewsItemLevel))
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if (newitem != null && (newitem.GetQuality() > ItemQuality.Epic || (newitem.GetQuality() == ItemQuality.Epic && newitem.GetItemLevel(this) >= GuildConst.MinNewsItemLevel)))
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{
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Guild guild = GetGuild();
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if (guild != null)
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@@ -5449,7 +5449,7 @@ namespace Game.Entities
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return null;
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// alive or spirit healer
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if (creature.IsAlive() && !creature.GetCreatureDifficulty().TypeFlags.HasFlag(CreatureTypeFlags.InteractWhileDead))
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if (!creature.IsAlive() && !creature.GetCreatureDifficulty().TypeFlags.HasFlag(CreatureTypeFlags.InteractWhileDead))
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return null;
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// appropriate npc type
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@@ -5468,7 +5468,7 @@ namespace Game.Entities
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return null;
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// not allow interaction under control, but allow with own pets
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if (creature.GetCharmerGUID().IsEmpty())
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if (!creature.GetCharmerGUID().IsEmpty())
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return null;
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// not unfriendly/hostile
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@@ -5479,7 +5479,7 @@ namespace Game.Entities
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return null;
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// not too far, taken from CGGameUI::SetInteractTarget
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if (creature.IsWithinDistInMap(this, creature.GetCombatReach() + 4.0f))
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if (!creature.IsWithinDistInMap(this, creature.GetCombatReach() + 4.0f))
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return null;
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return creature;
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@@ -6450,16 +6450,12 @@ namespace Game.Entities
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public void AddExploredZones(int pos, ulong mask)
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{
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SetUpdateFieldFlagValue(m_values
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.ModifyValue(m_activePlayerData)
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.ModifyValue(m_activePlayerData.DataFlags, (int)PlayerDataFlag.ExploredZonesIndex), pos, mask);
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SetUpdateFieldFlagValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.DataFlags, (int)PlayerDataFlag.ExploredZonesIndex, pos), mask);
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}
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public void RemoveExploredZones(int pos, ulong mask)
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{
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RemoveUpdateFieldFlagValue(m_values
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.ModifyValue(m_activePlayerData)
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.ModifyValue(m_activePlayerData.DataFlags, (int)PlayerDataFlag.ExploredZonesIndex), pos, mask);
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RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.DataFlags, (int)PlayerDataFlag.ExploredZonesIndex, pos), mask);
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}
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public bool HasExploredZone(uint areaId)
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@@ -826,7 +826,7 @@ namespace Game.Entities
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tappers.Add(tapper);
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}
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if (creature.CanHaveLoot())
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if (!creature.CanHaveLoot())
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isRewardAllowed = false;
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}
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@@ -79,7 +79,7 @@ namespace Game.Networking.Packets
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public ushort TodayHK;
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public ushort YesterdayHK;
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public byte LifetimeMaxRank;
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public TraitInspectInfo TalentTraits;
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public TraitInspectInfo TalentTraits = new();
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}
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public class QueryInspectAchievements : ClientPacket
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@@ -444,7 +444,7 @@ namespace Game.Networking.Packets
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public ObjectGuid PlayerGUID;
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public byte Slot;
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public int SlotInBag;
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public ItemInstance Item;
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public ItemInstance Item = new();
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public int QuestLogItemID;// Item ID used for updating quest progress
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// only set if different than real ID (similar to CreatureTemplate.KillCredit)
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public uint Quantity;
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@@ -619,7 +619,7 @@ namespace Game.Scripting
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public virtual void OnMoneyChanged(Player player, long amount) { }
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// Called when a player gains XP (before anything is given)
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public virtual uint OnGiveXP(Player player, uint amount, Unit victim) { return 0; }
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public virtual uint OnGiveXP(Player player, uint amount, Unit victim) { return amount; }
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// Called when a player's reputation changes (before it is actually changed)
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public virtual void OnReputationChange(Player player, uint factionId, int standing, bool incremental) { }
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