Fixes creatures moving to different cells/grids, Some work on fixing pets.
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@@ -1176,7 +1176,7 @@ namespace Game.Maps
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}
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creature._moveState = ObjectCellMoveState.None;
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if (creature.IsInWorld)
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if (!creature.IsInWorld)
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continue;
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// do move or do move to respawn or remove creature if previous all fail
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