Fixes creatures moving to different cells/grids, Some work on fixing pets.

This commit is contained in:
hondacrx
2024-03-13 23:35:24 -04:00
parent b3d880c115
commit 5a2ef185c4
3 changed files with 7 additions and 4 deletions
+1 -1
View File
@@ -1176,7 +1176,7 @@ namespace Game.Maps
}
creature._moveState = ObjectCellMoveState.None;
if (creature.IsInWorld)
if (!creature.IsInWorld)
continue;
// do move or do move to respawn or remove creature if previous all fail