Core/Spells: Corrected the spell id source used in the learn spells map when loading SpellLearnSpell.db2 data
Port From (https://github.com/TrinityCore/TrinityCore/commit/9e948ff4bd5d2f584cde19d851bbbf1bb93b51d4)
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@@ -979,16 +979,16 @@ namespace Game.Entities
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foreach (var spellLearnSpell in CliDB.SpellLearnSpellStorage.Values)
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{
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if (!HasSpellInfo(spellLearnSpell.SpellID, Difficulty.None))
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if (!HasSpellInfo(spellLearnSpell.SpellID, Difficulty.None) || !HasSpellInfo(spellLearnSpell.LearnSpellID, Difficulty.None))
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continue;
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var db_node_bounds = mSpellLearnSpells.LookupByKey(spellLearnSpell.LearnSpellID);
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var db_node_bounds = mSpellLearnSpells.LookupByKey(spellLearnSpell.SpellID);
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bool found = false;
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foreach (var spellNode in db_node_bounds)
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{
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if (spellNode.Spell == spellLearnSpell.SpellID)
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if (spellNode.Spell == spellLearnSpell.LearnSpellID)
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{
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Log.outError(LogFilter.Sql, "Found redundant record (entry: {0}, SpellID: {1}) in `spell_learn_spell`, spell added automatically from SpellLearnSpell.db2", spellLearnSpell.LearnSpellID, spellLearnSpell.SpellID);
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Log.outError(LogFilter.Sql, $"Found redundant record (entry: {spellLearnSpell.SpellID}, SpellID: {spellLearnSpell.LearnSpellID}) in `spell_learn_spell`, spell added automatically from SpellLearnSpell.db2");
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found = true;
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break;
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}
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@@ -998,11 +998,11 @@ namespace Game.Entities
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continue;
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// Check if it is already found in Spell.dbc, ignore silently if yes
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var dbc_node_bounds = GetSpellLearnSpellMapBounds(spellLearnSpell.LearnSpellID);
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var dbc_node_bounds = GetSpellLearnSpellMapBounds(spellLearnSpell.SpellID);
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found = false;
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foreach (var spellNode in dbc_node_bounds)
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{
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if (spellNode.Spell == spellLearnSpell.SpellID)
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if (spellNode.Spell == spellLearnSpell.LearnSpellID)
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{
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found = true;
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break;
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@@ -1013,12 +1013,12 @@ namespace Game.Entities
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continue;
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SpellLearnSpellNode dbcLearnNode = new SpellLearnSpellNode();
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dbcLearnNode.Spell = spellLearnSpell.SpellID;
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dbcLearnNode.Spell = spellLearnSpell.LearnSpellID;
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dbcLearnNode.OverridesSpell = spellLearnSpell.OverridesSpellID;
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dbcLearnNode.Active = true;
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dbcLearnNode.AutoLearned = false;
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mSpellLearnSpells.Add(spellLearnSpell.LearnSpellID, dbcLearnNode);
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mSpellLearnSpells.Add(spellLearnSpell.SpellID, dbcLearnNode);
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++dbc_count;
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}
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