Core/Player: don't send errors to client from Satisfy* methods when Player::CanRewardQuest() is called with msg = false.

Port From (https://github.com/TrinityCore/TrinityCore/commit/cc0a9d1fe96de7d59659c678814e6371be57774d)
This commit is contained in:
hondacrx
2022-01-01 15:37:01 -05:00
parent 644a08d2a7
commit 60808a268d
+2 -2
View File
@@ -536,11 +536,11 @@ namespace Game.Entities
return false;
// daily quest can't be rewarded (25 daily quest already completed)
if (!SatisfyQuestDay(quest, true) || !SatisfyQuestWeek(quest, true) || !SatisfyQuestMonth(quest, true) || !SatisfyQuestSeasonal(quest, true))
if (!SatisfyQuestDay(quest, msg) || !SatisfyQuestWeek(quest, msg) || !SatisfyQuestMonth(quest, msg) || !SatisfyQuestSeasonal(quest, msg))
return false;
// player no longer satisfies the quest's requirements (skill level etc.)
if (!SatisfyQuestLevel(quest, true) || !SatisfyQuestSkill(quest, true) || !SatisfyQuestReputation(quest, true))
if (!SatisfyQuestLevel(quest, msg) || !SatisfyQuestSkill(quest, msg) || !SatisfyQuestReputation(quest, msg))
return false;
// rewarded and not repeatable quest (only cheating case, then ignore without message)