Core/Creature: Reworked creature aggro radius calculation

Port From (https://github.com/TrinityCore/TrinityCore/commit/3fc20584bc14ca0edb007b3d0b6861d19d6d33d4)
This commit is contained in:
hondacrx
2021-12-27 15:25:53 -05:00
parent 7a47eaeb24
commit 6396bbca38
+13 -13
View File
@@ -1721,22 +1721,25 @@ namespace Game.Entities
public float GetAttackDistance(Unit player)
{
// WoW Wiki: the minimum radius seems to be 5 yards, while the maximum range is 45 yards
float maxRadius = (45.0f * WorldConfig.GetFloatValue(WorldCfg.RateCreatureAggro));
float minRadius = (5.0f * WorldConfig.GetFloatValue(WorldCfg.RateCreatureAggro));
float aggroRate = WorldConfig.GetFloatValue(WorldCfg.RateCreatureAggro);
byte expansionMaxLevel = (byte)Global.ObjectMgr.GetMaxLevelForExpansion((Expansion)GetCreatureTemplate().RequiredExpansion);
if (aggroRate == 0)
return 0.0f;
// WoW Wiki: the minimum radius seems to be 5 yards, while the maximum range is 45 yards
float maxRadius = 45.0f * aggroRate;
float minRadius = 5.0f * aggroRate;
uint expansionMaxLevel = Global.ObjectMgr.GetMaxLevelForExpansion((Expansion)GetCreatureTemplate().RequiredExpansion);
uint playerLevel = player.GetLevelForTarget(this);
uint creatureLevel = GetLevelForTarget(player);
if (aggroRate == 0.0f)
return 0.0f;
uint levelDifference = creatureLevel - playerLevel;
// The aggro radius for creatures with equal level as the player is 20 yards.
// The combatreach should not get taken into account for the distance so we drop it from the range (see Supremus as expample)
float baseAggroDistance = 20.0f - GetCombatReach();
float aggroRadius = baseAggroDistance;
// + - 1 yard for each level difference between player and creature
float aggroRadius = baseAggroDistance + (float)levelDifference;
// detect range auras
if ((creatureLevel + 5) <= WorldConfig.GetIntValue(WorldCfg.MaxPlayerLevel))
@@ -1747,12 +1750,9 @@ namespace Game.Entities
// The aggro range of creatures with higher levels than the total player level for the expansion should get the maxlevel treatment
// This makes sure that creatures such as bosses wont have a bigger aggro range than the rest of the npc's
// The following code is used for blizzlike behavior such as skipable bosses (e.g. Commander Springvale at level 85)
// The following code is used for blizzlike behaviour such as skippable bosses
if (creatureLevel > expansionMaxLevel)
aggroRadius += (float)expansionMaxLevel - (float)playerLevel;
// + - 1 yard for each level difference between player and creature
else
aggroRadius += (float)creatureLevel - (float)playerLevel;
aggroRadius = baseAggroDistance + (float)(expansionMaxLevel - playerLevel);
// Make sure that we wont go over the total range limits
if (aggroRadius > maxRadius)