Core/PathFinding: Fix mmaps raycast without hit
Port From (https://github.com/TrinityCore/TrinityCore/commit/d89671dd5960a7184b060b47413dfce454cb72c4)
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@@ -450,6 +450,8 @@ namespace Game.Movement
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pathType = PathType.Incomplete;
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return;
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}
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else
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_navMeshQuery.getPolyHeight(_pathPolyRefs[_polyLength - 1], endPoint, ref endPoint[1]);
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}
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else
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{
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