Core/Maps: Fixed deadlock in battleground map creation

Port From (https://github.com/TrinityCore/TrinityCore/commit/3f0266624dd711afd19c8002ac5474e8c834a366)
This commit is contained in:
hondacrx
2022-07-25 22:16:57 -04:00
parent 566b14c675
commit 686cfb1b83
+1 -1
View File
@@ -151,7 +151,7 @@ namespace Game.Entities
if (newInstanceId == 0)
return null;
map = FindMap(mapId, newInstanceId);
map = FindMap_i(mapId, newInstanceId);
if (!map)
{
Battleground bg = player.GetBattleground();