Core/Units: Send PlayHoverAnim state in CreateObject if enabled by Unit::SetPlayHoverAnim

Port From (https://github.com/TrinityCore/TrinityCore/commit/7e779a6f5955de96dc1baa2f48b1bb15ad9bc343)
This commit is contained in:
hondacrx
2021-12-07 14:26:39 -05:00
parent 05c2532986
commit 6976fd649d
3 changed files with 10 additions and 1 deletions
@@ -156,8 +156,11 @@ namespace Game.Entities
Unit unit = ToUnit();
if (unit)
{
flags.PlayHoverAnim = unit.IsPlayingHoverAnim();
if (unit.GetVictim())
flags.CombatVictim = true;
}
WorldPacket buffer = new();
buffer.WriteUInt8((byte)updateType);
+2
View File
@@ -128,6 +128,8 @@ namespace Game.Entities
bool m_duringRemoveFromWorld; // lock made to not add stuff after begining removing from world
bool _instantCast;
bool _playHoverAnim;
ushort _aiAnimKitId;
ushort _movementAnimKitId;
ushort _meleeAnimKitId;
+5 -1
View File
@@ -1611,8 +1611,12 @@ namespace Game.Entities
}
}
void SendSetPlayHoverAnim(bool enable)
public bool IsPlayingHoverAnim() { return _playHoverAnim; }
void SetPlayHoverAnim(bool enable)
{
_playHoverAnim = enable;
SetPlayHoverAnim data = new();
data.UnitGUID = GetGUID();
data.PlayHoverAnim = enable;