Core/Units: Send PlayHoverAnim state in CreateObject if enabled by Unit::SetPlayHoverAnim
Port From (https://github.com/TrinityCore/TrinityCore/commit/7e779a6f5955de96dc1baa2f48b1bb15ad9bc343)
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@@ -156,8 +156,11 @@ namespace Game.Entities
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Unit unit = ToUnit();
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if (unit)
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{
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flags.PlayHoverAnim = unit.IsPlayingHoverAnim();
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if (unit.GetVictim())
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flags.CombatVictim = true;
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}
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WorldPacket buffer = new();
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buffer.WriteUInt8((byte)updateType);
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