Core/Units: Send PlayHoverAnim state in CreateObject if enabled by Unit::SetPlayHoverAnim
Port From (https://github.com/TrinityCore/TrinityCore/commit/7e779a6f5955de96dc1baa2f48b1bb15ad9bc343)
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@@ -128,6 +128,8 @@ namespace Game.Entities
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bool m_duringRemoveFromWorld; // lock made to not add stuff after begining removing from world
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bool _instantCast;
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bool _playHoverAnim;
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ushort _aiAnimKitId;
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ushort _movementAnimKitId;
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ushort _meleeAnimKitId;
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