Core/Units: Send PlayHoverAnim state in CreateObject if enabled by Unit::SetPlayHoverAnim
Port From (https://github.com/TrinityCore/TrinityCore/commit/7e779a6f5955de96dc1baa2f48b1bb15ad9bc343)
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@@ -156,8 +156,11 @@ namespace Game.Entities
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Unit unit = ToUnit();
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Unit unit = ToUnit();
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if (unit)
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if (unit)
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{
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flags.PlayHoverAnim = unit.IsPlayingHoverAnim();
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if (unit.GetVictim())
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if (unit.GetVictim())
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flags.CombatVictim = true;
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flags.CombatVictim = true;
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}
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WorldPacket buffer = new();
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WorldPacket buffer = new();
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buffer.WriteUInt8((byte)updateType);
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buffer.WriteUInt8((byte)updateType);
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@@ -128,6 +128,8 @@ namespace Game.Entities
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bool m_duringRemoveFromWorld; // lock made to not add stuff after begining removing from world
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bool m_duringRemoveFromWorld; // lock made to not add stuff after begining removing from world
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bool _instantCast;
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bool _instantCast;
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bool _playHoverAnim;
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ushort _aiAnimKitId;
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ushort _aiAnimKitId;
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ushort _movementAnimKitId;
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ushort _movementAnimKitId;
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ushort _meleeAnimKitId;
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ushort _meleeAnimKitId;
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@@ -1611,8 +1611,12 @@ namespace Game.Entities
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}
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}
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}
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}
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void SendSetPlayHoverAnim(bool enable)
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public bool IsPlayingHoverAnim() { return _playHoverAnim; }
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void SetPlayHoverAnim(bool enable)
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{
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{
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_playHoverAnim = enable;
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SetPlayHoverAnim data = new();
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SetPlayHoverAnim data = new();
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data.UnitGUID = GetGUID();
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data.UnitGUID = GetGUID();
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data.PlayHoverAnim = enable;
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data.PlayHoverAnim = enable;
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