Revert "Fix parsing floats (#7)"

This reverts commit 5fc9082a02.
This commit is contained in:
hondacrx
2017-12-14 21:53:22 -05:00
parent 5fc9082a02
commit 6c6cdac426
5 changed files with 20 additions and 25 deletions
+1 -2
View File
@@ -26,7 +26,6 @@ using Game.Maps;
using Game.Network.Packets;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
namespace Game.Chat
@@ -893,7 +892,7 @@ namespace Game.Chat
}
else
{
if (!float.TryParse(valueStr, NumberStyles.Float, CultureInfo.InvariantCulture, out float value))
if (!float.TryParse(valueStr, out float value))
return false;
target.SetFloatValue(field, value);
@@ -24,7 +24,6 @@ using Game.Entities;
using Game.Maps;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
namespace Game.Chat
@@ -130,13 +129,13 @@ namespace Game.Chat
}
else
{
if (!float.TryParse(toX, NumberStyles.Float, CultureInfo.InvariantCulture, out x))
if (!float.TryParse(toX, out x))
return false;
if (!float.TryParse(toY, NumberStyles.Float, CultureInfo.InvariantCulture, out y))
if (!float.TryParse(toY, out y))
return false;
if (!float.TryParse(toZ, NumberStyles.Float, CultureInfo.InvariantCulture, out z))
if (!float.TryParse(toZ, out z))
return false;
if (!GridDefines.IsValidMapCoord(obj.GetMapId(), x, y, z))
@@ -338,19 +337,19 @@ namespace Game.Chat
float oz = 0.0f, oy = 0.0f, ox = 0.0f;
if (!orientation.IsEmpty())
{
if (!float.TryParse(orientation, NumberStyles.Float, CultureInfo.InvariantCulture, out oz))
if (!float.TryParse(orientation, out oz))
return false;
orientation = args.NextString();
if (!orientation.IsEmpty())
{
if (!float.TryParse(orientation, NumberStyles.Float, CultureInfo.InvariantCulture, out oy))
if (!float.TryParse(orientation, out oy))
return false;
orientation = args.NextString();
if (!orientation.IsEmpty())
{
if (!float.TryParse(orientation, NumberStyles.Float, CultureInfo.InvariantCulture, out ox))
if (!float.TryParse(orientation, out ox))
return false;
}
}
+8 -9
View File
@@ -25,7 +25,6 @@ using Game.SupportSystem;
using System;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.Globalization;
namespace Game.Chat.Commands
{
@@ -157,10 +156,10 @@ namespace Game.Chat.Commands
Player player = handler.GetSession().GetPlayer();
if (!float.TryParse(args.NextString(), NumberStyles.Float, CultureInfo.InvariantCulture, out float gridX))
if (!float.TryParse(args.NextString(), out float gridX))
return false;
if (!float.TryParse(args.NextString(), NumberStyles.Float, CultureInfo.InvariantCulture, out float gridY))
if (!float.TryParse(args.NextString(), out float gridY))
return false;
if (!uint.TryParse(args.NextString(), out uint mapId))
@@ -403,10 +402,10 @@ namespace Game.Chat.Commands
Player player = handler.GetSession().GetPlayer();
if (!float.TryParse(args.NextString(), NumberStyles.Float, CultureInfo.InvariantCulture, out float x))
if (!float.TryParse(args.NextString(), out float x))
return false;
if (!float.TryParse(args.NextString(), NumberStyles.Float, CultureInfo.InvariantCulture, out float y))
if (!float.TryParse(args.NextString(),out float y))
return false;
// prevent accept wrong numeric args
@@ -469,10 +468,10 @@ namespace Game.Chat.Commands
Player player = handler.GetSession().GetPlayer();
if (!float.TryParse( args.NextString(), NumberStyles.Float, CultureInfo.InvariantCulture, out float x))
if (!float.TryParse(args.NextString(), out float x))
return false;
if (!float.TryParse(args.NextString(), NumberStyles.Float, CultureInfo.InvariantCulture, out float y))
if (!float.TryParse(args.NextString(), out float y))
return false;
string goZ = args.NextString();
@@ -480,13 +479,13 @@ namespace Game.Chat.Commands
if (!uint.TryParse(args.NextString(), out uint mapId))
mapId = player.GetMapId();
if (!float.TryParse(args.NextString(), NumberStyles.Float, CultureInfo.InvariantCulture, out float ort))
if (!float.TryParse(args.NextString(), out float ort))
ort = player.GetOrientation();
float z;
if (!goZ.IsEmpty())
{
if (!float.TryParse(goZ, NumberStyles.Float, CultureInfo.InvariantCulture, out z))
if (!float.TryParse(goZ, out z))
return false;
if (!GridDefines.IsValidMapCoord(mapId, x, y, z))
+1 -2
View File
@@ -28,7 +28,6 @@ using Game.Network.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
namespace Game.Chat
@@ -1275,7 +1274,7 @@ namespace Game.Chat
return false;
//0 to 1, sending -1 is instand good weather
if (!float.TryParse(args.NextString(), NumberStyles.Float, CultureInfo.InvariantCulture, out float grade))
if (!float.TryParse(args.NextString(), out float grade))
return false;
Player player = handler.GetSession().GetPlayer();
+4 -5
View File
@@ -21,7 +21,6 @@ using Framework.IO;
using Game.Entities;
using Game.Maps;
using System;
using System.Globalization;
namespace Game.Chat.Commands
{
@@ -285,7 +284,7 @@ namespace Game.Chat.Commands
if (arg_string == "posx")
{
if (!float.TryParse(arg_3, NumberStyles.Float, CultureInfo.InvariantCulture, out float arg3))
if (!float.TryParse(arg_3, out float arg3))
return false;
stmt = DB.World.GetPreparedStatement(WorldStatements.UPD_WAYPOINT_SCRIPT_X);
@@ -298,7 +297,7 @@ namespace Game.Chat.Commands
}
else if (arg_string == "posy")
{
if (!float.TryParse(arg_3, NumberStyles.Float, CultureInfo.InvariantCulture, out float arg3))
if (!float.TryParse(arg_3, out float arg3))
return false;
stmt = DB.World.GetPreparedStatement(WorldStatements.UPD_WAYPOINT_SCRIPT_Y);
@@ -311,7 +310,7 @@ namespace Game.Chat.Commands
}
else if (arg_string == "posz")
{
if (!float.TryParse(arg_3, NumberStyles.Float, CultureInfo.InvariantCulture, out float arg3))
if (!float.TryParse(arg_3, out float arg3))
return false;
stmt = DB.World.GetPreparedStatement(WorldStatements.UPD_WAYPOINT_SCRIPT_Z);
@@ -324,7 +323,7 @@ namespace Game.Chat.Commands
}
else if (arg_string == "orientation")
{
if (!float.TryParse(arg_3, NumberStyles.Float, CultureInfo.InvariantCulture, out float arg3))
if (!float.TryParse(arg_3, out float arg3))
return false;
stmt = DB.World.GetPreparedStatement(WorldStatements.UPD_WAYPOINT_SCRIPT_O);