Core/Conditions: allow CONDITION_QUEST_COMPLETE to handle spellclick conditions

Port From (https://github.com/TrinityCore/TrinityCore/commit/def2e699b046d888e43aefe9479176488e545ac0)
This commit is contained in:
hondacrx
2021-11-02 17:01:36 -04:00
parent 5156f559ec
commit 6e5159bde3
+1 -1
View File
@@ -2907,7 +2907,7 @@ namespace Game.Entities
{
bool buildUpdateBlock = false;
for (var i = 0; i < conds.Count && !buildUpdateBlock; ++i)
if (conds[i].ConditionType == ConditionTypes.QuestRewarded || conds[i].ConditionType == ConditionTypes.QuestTaken)
if (conds[i].ConditionType == ConditionTypes.QuestRewarded || conds[i].ConditionType == ConditionTypes.QuestTaken || conds[i].ConditionType == ConditionTypes.QuestComplete)
buildUpdateBlock = true;
if (buildUpdateBlock)