Core/Conditions: allow CONDITION_QUEST_COMPLETE to handle spellclick conditions
Port From (https://github.com/TrinityCore/TrinityCore/commit/def2e699b046d888e43aefe9479176488e545ac0)
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@@ -2907,7 +2907,7 @@ namespace Game.Entities
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{
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{
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bool buildUpdateBlock = false;
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bool buildUpdateBlock = false;
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for (var i = 0; i < conds.Count && !buildUpdateBlock; ++i)
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for (var i = 0; i < conds.Count && !buildUpdateBlock; ++i)
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if (conds[i].ConditionType == ConditionTypes.QuestRewarded || conds[i].ConditionType == ConditionTypes.QuestTaken)
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if (conds[i].ConditionType == ConditionTypes.QuestRewarded || conds[i].ConditionType == ConditionTypes.QuestTaken || conds[i].ConditionType == ConditionTypes.QuestComplete)
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buildUpdateBlock = true;
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buildUpdateBlock = true;
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if (buildUpdateBlock)
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if (buildUpdateBlock)
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