Scripts/Commands: Update reload commands names
Port From (https://github.com/TrinityCore/TrinityCore/commit/e21e7cd2e26361d18d57a7c4ec002dbf0abe8ffc)
This commit is contained in:
@@ -562,17 +562,17 @@ namespace Framework.Constants
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CommandReloadItemLootTemplate = 654,
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CommandReloadItemSetNames = 655,
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CommandReloadLfgDungeonRewards = 656,
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CommandReloadLocalesAchievementReward = 657,
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CommandReloadLocalesCreature = 658,
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CommandReloadLocalesCreatureText = 659,
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CommandReloadLocalesGameobject = 660,
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CommandReloadLocalesGossipMenuOption = 661,
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CommandReloadLocalesItem = 662, // Deprecated Since Draenor Don'T Reuse
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CommandReloadLocalesItemSetName = 663,
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CommandReloadLocalesNpcText = 664, // Deprecated Since Draenor Don'T Reuse
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CommandReloadLocalesPageText = 665,
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CommandReloadLocalesPointsOfInterest = 666,
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CommandReloadQuestLocale = 667,
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CommandReloadAchievementRewardLocale = 657,
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CommandReloadCreatureTemplateLocale = 658,
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CommandReloadCreatureTextLocale = 659,
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CommandReloadGameobjectTemplateLocale = 660,
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CommandReloadGossipMenuOptionLocale = 661,
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CommandReloadItemTemplateLocale = 662, // Deprecated Since Draenor Don'T Reus
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CommandReloadItemSetNameLocale = 663,
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CommandReloadNpcTextLocale = 664, // Deprecated Since Draenor Don'T Reuse
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CommandReloadPageTextLocale = 665,
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CommandReloadPointsOfInterestLocale = 666,
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CommandReloadQuestTemplateLocale = 667,
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CommandReloadMailLevelReward = 668,
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CommandReloadMailLootTemplate = 669,
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CommandReloadMillingLootTemplate = 670,
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@@ -425,66 +425,66 @@ namespace Game.Chat
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return true;
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}
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[Command("locales_achievement_reward", RBACPermissions.CommandReloadLocalesAchievementReward, true)]
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static bool HandleReloadLocalesAchievementRewardCommand(StringArguments args, CommandHandler handler)
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[Command("achievement_reward_locale", RBACPermissions.CommandReloadAchievementRewardLocale, true)]
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static bool HandleReloadAchievementRewardLocaleCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Re-Loading Locales Achievement Reward Data...");
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Log.outInfo(LogFilter.Server, "Re-Loading Achievement Reward Data Locale...");
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Global.AchievementMgr.LoadRewardLocales();
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handler.SendGlobalGMSysMessage("DB table `locales_achievement_reward` reloaded.");
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handler.SendGlobalGMSysMessage("DB table `achievement_reward_locale` reloaded.");
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return true;
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}
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[Command("locales_creature", RBACPermissions.CommandReloadLocalesCreature, true)]
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static bool HandleReloadLocalesCreatureCommand(StringArguments args, CommandHandler handler)
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[Command("creature_template_locale", RBACPermissions.CommandReloadCreatureTemplateLocale, true)]
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static bool HandleReloadCreatureTemplateLocaleCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Re-Loading Locales Creature ...");
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Log.outInfo(LogFilter.Server, "Re-Loading Creature Template Locale...");
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Global.ObjectMgr.LoadCreatureLocales();
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handler.SendGlobalGMSysMessage("DB table `locales_creature` reloaded.");
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handler.SendGlobalGMSysMessage("DB table `Creature Template Locale` reloaded.");
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return true;
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}
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[Command("locales_creature_text", RBACPermissions.CommandReloadLocalesCreatureText, true)]
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static bool HandleReloadLocalesCreatureTextCommand(StringArguments args, CommandHandler handler)
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[Command("creature_text_locale", RBACPermissions.CommandReloadCreatureTextLocale, true)]
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static bool HandleReloadCreatureTextLocaleCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Re-Loading Locales Creature Texts...");
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Log.outInfo(LogFilter.Server, "Re-Loading Creature Texts Locale...");
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Global.CreatureTextMgr.LoadCreatureTextLocales();
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handler.SendGlobalGMSysMessage("DB table `locales_creature_text` reloaded.");
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handler.SendGlobalGMSysMessage("DB table `creature_text_locale` reloaded.");
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return true;
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}
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[Command("locales_gameobject", RBACPermissions.CommandReloadLocalesGameobject, true)]
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static bool HandleReloadLocalesGameobjectCommand(StringArguments args, CommandHandler handler)
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[Command("gameobject_template_locale", RBACPermissions.CommandReloadGameobjectTemplateLocale, true)]
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static bool HandleReloadGameobjectTemplateLocaleCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Re-Loading Locales Gameobject ... ");
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Log.outInfo(LogFilter.Server, "Re-Loading Gameobject Template Locale... ");
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Global.ObjectMgr.LoadGameObjectLocales();
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handler.SendGlobalGMSysMessage("DB table `locales_gameobject` reloaded.");
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handler.SendGlobalGMSysMessage("DB table `gameobject_template_locale` reloaded.");
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return true;
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}
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[Command("locales_gossip_menu_option", RBACPermissions.CommandReloadLocalesGossipMenuOption, true)]
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static bool HandleReloadLocalesGossipMenuOptionCommand(StringArguments args, CommandHandler handler)
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[Command("gossip_menu_option_locale", RBACPermissions.CommandReloadGossipMenuOptionLocale, true)]
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static bool HandleReloadGossipMenuOptionLocaleCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Re-Loading Locales Gossip Menu Option ... ");
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Log.outInfo(LogFilter.Server, "Re-Loading Gossip Menu Option Locale... ");
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Global.ObjectMgr.LoadGossipMenuItemsLocales();
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handler.SendGlobalGMSysMessage("DB table `locales_gossip_menu_option` reloaded.");
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handler.SendGlobalGMSysMessage("DB table `gossip_menu_option_locale` reloaded.");
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return true;
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}
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[Command("locales_page_text", RBACPermissions.CommandReloadLocalesPageText, true)]
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static bool HandleReloadLocalesPageTextCommand(StringArguments args, CommandHandler handler)
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[Command("page_text_locale", RBACPermissions.CommandReloadPageTextLocale, true)]
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static bool HandleReloadPageTextLocaleCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Re-Loading Locales Page Text ... ");
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Log.outInfo(LogFilter.Server, "Re-Loading Page Text Locale... ");
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Global.ObjectMgr.LoadPageTextLocales();
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handler.SendGlobalGMSysMessage("DB table `locales_page_text` reloaded.");
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handler.SendGlobalGMSysMessage("DB table `page_text_locale` reloaded.");
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return true;
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}
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[Command("locales_points_of_interest", RBACPermissions.CommandReloadLocalesPointsOfInterest, true)]
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static bool HandleReloadLocalesPointsOfInterestCommand(StringArguments args, CommandHandler handler)
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[Command("points_of_interest_locale", RBACPermissions.CommandReloadPointsOfInterestLocale, true)]
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static bool HandleReloadPointsOfInterestLocaleCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Re-Loading Locales Points Of Interest ... ");
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Log.outInfo(LogFilter.Server, "Re-Loading Points Of Interest Locale... ");
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Global.ObjectMgr.LoadPointOfInterestLocales();
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handler.SendGlobalGMSysMessage("DB table `locales_points_of_interest` reloaded.");
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handler.SendGlobalGMSysMessage("DB table `points_of_interest_locale` reloaded.");
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return true;
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}
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@@ -586,10 +586,10 @@ namespace Game.Chat
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return true;
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}
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[Command("quest_locale", RBACPermissions.CommandReloadQuestLocale, true)]
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static bool HandleReloadQuestLocaleCommand(StringArguments args, CommandHandler handler)
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[Command("quest_locale", RBACPermissions.CommandReloadQuestTemplateLocale, true)]
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static bool HandleReloadQuestTemplateLocaleCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Re-Loading Quest Locale ... ");
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Log.outInfo(LogFilter.Server, "Re-Loading Quest Locale... ");
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Global.ObjectMgr.LoadQuestTemplateLocale();
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Global.ObjectMgr.LoadQuestObjectivesLocale();
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Global.ObjectMgr.LoadQuestGreetingLocales();
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@@ -1025,14 +1025,14 @@ namespace Game.Chat
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[Command("locales", RBACPermissions.CommandReloadAllLocales, true)]
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static bool HandleReloadAllLocalesCommand(StringArguments args, CommandHandler handler)
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{
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HandleReloadLocalesAchievementRewardCommand(null, handler);
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HandleReloadLocalesCreatureCommand(null, handler);
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HandleReloadLocalesCreatureTextCommand(null, handler);
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HandleReloadLocalesGameobjectCommand(null, handler);
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HandleReloadLocalesGossipMenuOptionCommand(null, handler);
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HandleReloadLocalesPageTextCommand(null, handler);
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HandleReloadLocalesPointsOfInterestCommand(null, handler);
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HandleReloadQuestLocaleCommand(null, handler);
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HandleReloadAchievementRewardLocaleCommand(null, handler);
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HandleReloadCreatureTemplateLocaleCommand(null, handler);
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HandleReloadCreatureTextLocaleCommand(null, handler);
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HandleReloadGameobjectTemplateLocaleCommand(null, handler);
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HandleReloadGossipMenuOptionLocaleCommand(null, handler);
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HandleReloadPageTextLocaleCommand(null, handler);
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HandleReloadPointsOfInterestCommand(null, handler);
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HandleReloadQuestTemplateLocaleCommand(null, handler);
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return true;
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}
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