Scripts/Commands: Update reload commands names

Port From (https://github.com/TrinityCore/TrinityCore/commit/e21e7cd2e26361d18d57a7c4ec002dbf0abe8ffc)
This commit is contained in:
hondacrx
2020-06-19 20:03:42 -04:00
parent c55af6ae95
commit 6f6f49ec02
2 changed files with 50 additions and 50 deletions
+11 -11
View File
@@ -562,17 +562,17 @@ namespace Framework.Constants
CommandReloadItemLootTemplate = 654, CommandReloadItemLootTemplate = 654,
CommandReloadItemSetNames = 655, CommandReloadItemSetNames = 655,
CommandReloadLfgDungeonRewards = 656, CommandReloadLfgDungeonRewards = 656,
CommandReloadLocalesAchievementReward = 657, CommandReloadAchievementRewardLocale = 657,
CommandReloadLocalesCreature = 658, CommandReloadCreatureTemplateLocale = 658,
CommandReloadLocalesCreatureText = 659, CommandReloadCreatureTextLocale = 659,
CommandReloadLocalesGameobject = 660, CommandReloadGameobjectTemplateLocale = 660,
CommandReloadLocalesGossipMenuOption = 661, CommandReloadGossipMenuOptionLocale = 661,
CommandReloadLocalesItem = 662, // Deprecated Since Draenor Don'T Reuse CommandReloadItemTemplateLocale = 662, // Deprecated Since Draenor Don'T Reus
CommandReloadLocalesItemSetName = 663, CommandReloadItemSetNameLocale = 663,
CommandReloadLocalesNpcText = 664, // Deprecated Since Draenor Don'T Reuse CommandReloadNpcTextLocale = 664, // Deprecated Since Draenor Don'T Reuse
CommandReloadLocalesPageText = 665, CommandReloadPageTextLocale = 665,
CommandReloadLocalesPointsOfInterest = 666, CommandReloadPointsOfInterestLocale = 666,
CommandReloadQuestLocale = 667, CommandReloadQuestTemplateLocale = 667,
CommandReloadMailLevelReward = 668, CommandReloadMailLevelReward = 668,
CommandReloadMailLootTemplate = 669, CommandReloadMailLootTemplate = 669,
CommandReloadMillingLootTemplate = 670, CommandReloadMillingLootTemplate = 670,
+39 -39
View File
@@ -425,66 +425,66 @@ namespace Game.Chat
return true; return true;
} }
[Command("locales_achievement_reward", RBACPermissions.CommandReloadLocalesAchievementReward, true)] [Command("achievement_reward_locale", RBACPermissions.CommandReloadAchievementRewardLocale, true)]
static bool HandleReloadLocalesAchievementRewardCommand(StringArguments args, CommandHandler handler) static bool HandleReloadAchievementRewardLocaleCommand(StringArguments args, CommandHandler handler)
{ {
Log.outInfo(LogFilter.Server, "Re-Loading Locales Achievement Reward Data..."); Log.outInfo(LogFilter.Server, "Re-Loading Achievement Reward Data Locale...");
Global.AchievementMgr.LoadRewardLocales(); Global.AchievementMgr.LoadRewardLocales();
handler.SendGlobalGMSysMessage("DB table `locales_achievement_reward` reloaded."); handler.SendGlobalGMSysMessage("DB table `achievement_reward_locale` reloaded.");
return true; return true;
} }
[Command("locales_creature", RBACPermissions.CommandReloadLocalesCreature, true)] [Command("creature_template_locale", RBACPermissions.CommandReloadCreatureTemplateLocale, true)]
static bool HandleReloadLocalesCreatureCommand(StringArguments args, CommandHandler handler) static bool HandleReloadCreatureTemplateLocaleCommand(StringArguments args, CommandHandler handler)
{ {
Log.outInfo(LogFilter.Server, "Re-Loading Locales Creature ..."); Log.outInfo(LogFilter.Server, "Re-Loading Creature Template Locale...");
Global.ObjectMgr.LoadCreatureLocales(); Global.ObjectMgr.LoadCreatureLocales();
handler.SendGlobalGMSysMessage("DB table `locales_creature` reloaded."); handler.SendGlobalGMSysMessage("DB table `Creature Template Locale` reloaded.");
return true; return true;
} }
[Command("locales_creature_text", RBACPermissions.CommandReloadLocalesCreatureText, true)] [Command("creature_text_locale", RBACPermissions.CommandReloadCreatureTextLocale, true)]
static bool HandleReloadLocalesCreatureTextCommand(StringArguments args, CommandHandler handler) static bool HandleReloadCreatureTextLocaleCommand(StringArguments args, CommandHandler handler)
{ {
Log.outInfo(LogFilter.Server, "Re-Loading Locales Creature Texts..."); Log.outInfo(LogFilter.Server, "Re-Loading Creature Texts Locale...");
Global.CreatureTextMgr.LoadCreatureTextLocales(); Global.CreatureTextMgr.LoadCreatureTextLocales();
handler.SendGlobalGMSysMessage("DB table `locales_creature_text` reloaded."); handler.SendGlobalGMSysMessage("DB table `creature_text_locale` reloaded.");
return true; return true;
} }
[Command("locales_gameobject", RBACPermissions.CommandReloadLocalesGameobject, true)] [Command("gameobject_template_locale", RBACPermissions.CommandReloadGameobjectTemplateLocale, true)]
static bool HandleReloadLocalesGameobjectCommand(StringArguments args, CommandHandler handler) static bool HandleReloadGameobjectTemplateLocaleCommand(StringArguments args, CommandHandler handler)
{ {
Log.outInfo(LogFilter.Server, "Re-Loading Locales Gameobject ... "); Log.outInfo(LogFilter.Server, "Re-Loading Gameobject Template Locale... ");
Global.ObjectMgr.LoadGameObjectLocales(); Global.ObjectMgr.LoadGameObjectLocales();
handler.SendGlobalGMSysMessage("DB table `locales_gameobject` reloaded."); handler.SendGlobalGMSysMessage("DB table `gameobject_template_locale` reloaded.");
return true; return true;
} }
[Command("locales_gossip_menu_option", RBACPermissions.CommandReloadLocalesGossipMenuOption, true)] [Command("gossip_menu_option_locale", RBACPermissions.CommandReloadGossipMenuOptionLocale, true)]
static bool HandleReloadLocalesGossipMenuOptionCommand(StringArguments args, CommandHandler handler) static bool HandleReloadGossipMenuOptionLocaleCommand(StringArguments args, CommandHandler handler)
{ {
Log.outInfo(LogFilter.Server, "Re-Loading Locales Gossip Menu Option ... "); Log.outInfo(LogFilter.Server, "Re-Loading Gossip Menu Option Locale... ");
Global.ObjectMgr.LoadGossipMenuItemsLocales(); Global.ObjectMgr.LoadGossipMenuItemsLocales();
handler.SendGlobalGMSysMessage("DB table `locales_gossip_menu_option` reloaded."); handler.SendGlobalGMSysMessage("DB table `gossip_menu_option_locale` reloaded.");
return true; return true;
} }
[Command("locales_page_text", RBACPermissions.CommandReloadLocalesPageText, true)] [Command("page_text_locale", RBACPermissions.CommandReloadPageTextLocale, true)]
static bool HandleReloadLocalesPageTextCommand(StringArguments args, CommandHandler handler) static bool HandleReloadPageTextLocaleCommand(StringArguments args, CommandHandler handler)
{ {
Log.outInfo(LogFilter.Server, "Re-Loading Locales Page Text ... "); Log.outInfo(LogFilter.Server, "Re-Loading Page Text Locale... ");
Global.ObjectMgr.LoadPageTextLocales(); Global.ObjectMgr.LoadPageTextLocales();
handler.SendGlobalGMSysMessage("DB table `locales_page_text` reloaded."); handler.SendGlobalGMSysMessage("DB table `page_text_locale` reloaded.");
return true; return true;
} }
[Command("locales_points_of_interest", RBACPermissions.CommandReloadLocalesPointsOfInterest, true)] [Command("points_of_interest_locale", RBACPermissions.CommandReloadPointsOfInterestLocale, true)]
static bool HandleReloadLocalesPointsOfInterestCommand(StringArguments args, CommandHandler handler) static bool HandleReloadPointsOfInterestLocaleCommand(StringArguments args, CommandHandler handler)
{ {
Log.outInfo(LogFilter.Server, "Re-Loading Locales Points Of Interest ... "); Log.outInfo(LogFilter.Server, "Re-Loading Points Of Interest Locale... ");
Global.ObjectMgr.LoadPointOfInterestLocales(); Global.ObjectMgr.LoadPointOfInterestLocales();
handler.SendGlobalGMSysMessage("DB table `locales_points_of_interest` reloaded."); handler.SendGlobalGMSysMessage("DB table `points_of_interest_locale` reloaded.");
return true; return true;
} }
@@ -586,10 +586,10 @@ namespace Game.Chat
return true; return true;
} }
[Command("quest_locale", RBACPermissions.CommandReloadQuestLocale, true)] [Command("quest_locale", RBACPermissions.CommandReloadQuestTemplateLocale, true)]
static bool HandleReloadQuestLocaleCommand(StringArguments args, CommandHandler handler) static bool HandleReloadQuestTemplateLocaleCommand(StringArguments args, CommandHandler handler)
{ {
Log.outInfo(LogFilter.Server, "Re-Loading Quest Locale ... "); Log.outInfo(LogFilter.Server, "Re-Loading Quest Locale... ");
Global.ObjectMgr.LoadQuestTemplateLocale(); Global.ObjectMgr.LoadQuestTemplateLocale();
Global.ObjectMgr.LoadQuestObjectivesLocale(); Global.ObjectMgr.LoadQuestObjectivesLocale();
Global.ObjectMgr.LoadQuestGreetingLocales(); Global.ObjectMgr.LoadQuestGreetingLocales();
@@ -1025,14 +1025,14 @@ namespace Game.Chat
[Command("locales", RBACPermissions.CommandReloadAllLocales, true)] [Command("locales", RBACPermissions.CommandReloadAllLocales, true)]
static bool HandleReloadAllLocalesCommand(StringArguments args, CommandHandler handler) static bool HandleReloadAllLocalesCommand(StringArguments args, CommandHandler handler)
{ {
HandleReloadLocalesAchievementRewardCommand(null, handler); HandleReloadAchievementRewardLocaleCommand(null, handler);
HandleReloadLocalesCreatureCommand(null, handler); HandleReloadCreatureTemplateLocaleCommand(null, handler);
HandleReloadLocalesCreatureTextCommand(null, handler); HandleReloadCreatureTextLocaleCommand(null, handler);
HandleReloadLocalesGameobjectCommand(null, handler); HandleReloadGameobjectTemplateLocaleCommand(null, handler);
HandleReloadLocalesGossipMenuOptionCommand(null, handler); HandleReloadGossipMenuOptionLocaleCommand(null, handler);
HandleReloadLocalesPageTextCommand(null, handler); HandleReloadPageTextLocaleCommand(null, handler);
HandleReloadLocalesPointsOfInterestCommand(null, handler); HandleReloadPointsOfInterestCommand(null, handler);
HandleReloadQuestLocaleCommand(null, handler); HandleReloadQuestTemplateLocaleCommand(null, handler);
return true; return true;
} }