Core/Guilds: Fixed loading achievement CompletingPlayers guids from db.

Port From (https://github.com/TrinityCore/TrinityCore/commit/f7c9a853279ccf66d7081ddab7e537065ff92f25)
This commit is contained in:
hondacrx
2023-02-19 02:11:53 -05:00
parent ef03aa9f22
commit 7248a60e9d
@@ -767,7 +767,7 @@ namespace Game.Achievements
CompletedAchievementData ca = _completedAchievements[achievementid];
ca.Date = achievementResult.Read<long>(1);
var guids = new StringArray(achievementResult.Read<string>(2), ' ');
var guids = new StringArray(achievementResult.Read<string>(2), ',');
if (!guids.IsEmpty())
{
for (int i = 0; i < guids.Length; ++i)