Core/Guilds: Fixed loading achievement CompletingPlayers guids from db.
Port From (https://github.com/TrinityCore/TrinityCore/commit/f7c9a853279ccf66d7081ddab7e537065ff92f25)
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@@ -767,7 +767,7 @@ namespace Game.Achievements
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CompletedAchievementData ca = _completedAchievements[achievementid];
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CompletedAchievementData ca = _completedAchievements[achievementid];
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ca.Date = achievementResult.Read<long>(1);
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ca.Date = achievementResult.Read<long>(1);
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var guids = new StringArray(achievementResult.Read<string>(2), ' ');
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var guids = new StringArray(achievementResult.Read<string>(2), ',');
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if (!guids.IsEmpty())
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if (!guids.IsEmpty())
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{
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{
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for (int i = 0; i < guids.Length; ++i)
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for (int i = 0; i < guids.Length; ++i)
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