Spell/Script: Spawn Blood Pool
Port From (https://github.com/TrinityCore/TrinityCore/commit/10cf49e130304a3b71cce13a31662f42af7bd72a)
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@@ -557,8 +557,7 @@ namespace Scripts.Spells.Generic
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{
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Unit owner = GetUnitOwner();
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if (owner)
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if (owner.IsInWater())
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owner.CastSpell(owner, SpellIds.SpawnBloodPool, true);
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owner.CastSpell(owner, SpellIds.SpawnBloodPool, true);
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}
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public override void Register()
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