Core/AdventureJournal: Check if player can access adventure journal with ChrClassUIDisplay.db2
Port From (https://github.com/TrinityCore/TrinityCore/commit/d0246e5835ea184b22896e6b354fb28c28890810)
This commit is contained in:
@@ -199,6 +199,9 @@ namespace Framework.Database
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PrepareStatement(HotfixStatements.SEL_CHAT_CHANNELS, "SELECT Name, Shortcut, ID, Flags, FactionGroup, Ruleset FROM chat_channels");
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PrepareStatement(HotfixStatements.SEL_CHAT_CHANNELS_LOCALE, "SELECT ID, Name_lang, Shortcut_lang FROM chat_channels_locale WHERE locale = ?");
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// ChrClassUiDisplay.db2
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PrepareStatement(HotfixStatements.SEL_CHR_CLASS_UI_DISPLAY, "SELECT ID, ChrClassesID, AdvGuidePlayerConditionID, SplashPlayerConditionID FROM chr_class_ui_display");
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// ChrClasses.db2
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PrepareStatement(HotfixStatements.SEL_CHR_CLASSES, "SELECT Name, Filename, NameMale, NameFemale, PetNameToken, Description, RoleInfoString, DisabledString, " +
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"HyphenatedNameMale, HyphenatedNameFemale, ID, CreateScreenFileDataID, SelectScreenFileDataID, IconFileDataID, LowResScreenFileDataID, Flags, " +
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@@ -1256,6 +1259,8 @@ namespace Framework.Database
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SEL_CHAT_CHANNELS,
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SEL_CHAT_CHANNELS_LOCALE,
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SEL_CHR_CLASS_UI_DISPLAY,
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SEL_CHR_CLASSES,
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SEL_CHR_CLASSES_LOCALE,
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@@ -96,6 +96,7 @@ namespace Game.DataStorage
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CharacterLoadoutStorage = ReadDB2<CharacterLoadoutRecord>("CharacterLoadout.db2", HotfixStatements.SEL_CHARACTER_LOADOUT);
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CharacterLoadoutItemStorage = ReadDB2<CharacterLoadoutItemRecord>("CharacterLoadoutItem.db2", HotfixStatements.SEL_CHARACTER_LOADOUT_ITEM);
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ChatChannelsStorage = ReadDB2<ChatChannelsRecord>("ChatChannels.db2", HotfixStatements.SEL_CHAT_CHANNELS, HotfixStatements.SEL_CHAT_CHANNELS_LOCALE);
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ChrClassUIDisplayStorage = ReadDB2<ChrClassUIDisplayRecord>("ChrClassUIDisplay.db2", HotfixStatements.SEL_CHR_CLASS_UI_DISPLAY);
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ChrClassesStorage = ReadDB2<ChrClassesRecord>("ChrClasses.db2", HotfixStatements.SEL_CHR_CLASSES, HotfixStatements.SEL_CHR_CLASSES_LOCALE);
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ChrClassesXPowerTypesStorage = ReadDB2<ChrClassesXPowerTypesRecord>("ChrClassesXPowerTypes.db2", HotfixStatements.SEL_CHR_CLASSES_X_POWER_TYPES);
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ChrCustomizationChoiceStorage= ReadDB2<ChrCustomizationChoiceRecord>("ChrCustomizationChoice.db2", HotfixStatements.SEL_CHR_CUSTOMIZATION_CHOICE, HotfixStatements.SEL_CHR_CUSTOMIZATION_CHOICE_LOCALE);
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@@ -455,6 +456,7 @@ namespace Game.DataStorage
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public static DB6Storage<CharacterLoadoutRecord> CharacterLoadoutStorage;
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public static DB6Storage<CharacterLoadoutItemRecord> CharacterLoadoutItemStorage;
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public static DB6Storage<ChatChannelsRecord> ChatChannelsStorage;
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public static DB6Storage<ChrClassUIDisplayRecord> ChrClassUIDisplayStorage;
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public static DB6Storage<ChrClassesRecord> ChrClassesStorage;
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public static DB6Storage<ChrClassesXPowerTypesRecord> ChrClassesXPowerTypesStorage;
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public static DB6Storage<ChrCustomizationChoiceRecord> ChrCustomizationChoiceStorage;
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@@ -133,6 +133,12 @@ namespace Game.DataStorage
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}
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}
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foreach (var uiDisplay in CliDB.ChrClassUIDisplayStorage.Values)
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{
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Cypher.Assert(uiDisplay.ChrClassesID < (byte)Class.Max);
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_uiDisplayByClass[uiDisplay.ChrClassesID] = uiDisplay;
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}
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var powers = new List<ChrClassesXPowerTypesRecord>();
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foreach (var chrClasses in CliDB.ChrClassesXPowerTypesStorage.Values)
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powers.Add(chrClasses);
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@@ -999,6 +1005,12 @@ namespace Game.DataStorage
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return broadcastText.Text[SharedConst.DefaultLocale];
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}
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public ChrClassUIDisplayRecord GetUiDisplayForClass(Class unitClass)
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{
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Cypher.Assert(unitClass < Class.Max);
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return _uiDisplayByClass[(int)unitClass];
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}
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public string GetClassName(Class class_, Locale locale = Locale.enUS)
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{
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ChrClassesRecord classEntry = CliDB.ChrClassesStorage.LookupByKey(class_);
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@@ -2292,6 +2304,7 @@ namespace Game.DataStorage
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MultiMap<uint, AzeritePowerSetMemberRecord> _azeritePowers = new MultiMap<uint, AzeritePowerSetMemberRecord>();
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Dictionary<(uint azeriteUnlockSetId, ItemContext itemContext), byte[]> _azeriteTierUnlockLevels = new Dictionary<(uint azeriteUnlockSetId, ItemContext itemContext), byte[]>();
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Dictionary<(uint itemId, ItemContext itemContext), AzeriteUnlockMappingRecord> _azeriteUnlockMappings = new Dictionary<(uint itemId, ItemContext itemContext), AzeriteUnlockMappingRecord>();
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ChrClassUIDisplayRecord[] _uiDisplayByClass = new ChrClassUIDisplayRecord[(int)Class.Max];
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uint[][] _powersByClass = new uint[(int)Class.Max][];
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MultiMap<uint, ChrCustomizationChoiceRecord> _chrCustomizationChoicesByOption = new MultiMap<uint, ChrCustomizationChoiceRecord>();
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Dictionary<Tuple<byte, byte>, ChrModelRecord> _chrModelsByRaceAndGender = new Dictionary<Tuple<byte, byte>, ChrModelRecord>();
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@@ -66,6 +66,14 @@ namespace Game.DataStorage
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public int Ruleset;
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}
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public sealed class ChrClassUIDisplayRecord
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{
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public uint Id;
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public byte ChrClassesID;
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public uint AdvGuidePlayerConditionID;
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public uint SplashPlayerConditionID;
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}
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public sealed class ChrClassesRecord
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{
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public LocalizedString Name;
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@@ -38,6 +38,11 @@ namespace Game
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[WorldPacketHandler(ClientOpcodes.AdventureJournalOpenQuest)]
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void HandleAdventureJournalOpenQuest(AdventureJournalOpenQuest openQuest)
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{
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var uiDisplay = Global.DB2Mgr.GetUiDisplayForClass(_player.GetClass());
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if (uiDisplay != null)
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if (!_player.MeetPlayerCondition(uiDisplay.AdvGuidePlayerConditionID))
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return;
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var adventureJournal = CliDB.AdventureJournalStorage.LookupByKey(openQuest.AdventureJournalID);
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if (adventureJournal == null)
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return;
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@@ -80,6 +85,11 @@ namespace Game
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[WorldPacketHandler(ClientOpcodes.AdventureJournalUpdateSuggestions)]
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void HandleAdventureJournalUpdateSuggestions(AdventureJournalUpdateSuggestions updateSuggestions)
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{
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var uiDisplay = Global.DB2Mgr.GetUiDisplayForClass(_player.GetClass());
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if (uiDisplay != null)
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if (!_player.MeetPlayerCondition(uiDisplay.AdvGuidePlayerConditionID))
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return;
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AdventureJournalDataResponse response = new AdventureJournalDataResponse();
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response.OnLevelUp = updateSuggestions.OnLevelUp;
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@@ -0,0 +1,15 @@
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--
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-- Table structure for table `chr_class_ui_display`
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--
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DROP TABLE IF EXISTS `chr_class_ui_display`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!50503 SET character_set_client = utf8mb4 */;
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CREATE TABLE `chr_class_ui_display` (
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`ID` int(10) unsigned NOT NULL DEFAULT '0',
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`ChrClassesID` tinyint(3) unsigned NOT NULL DEFAULT '0',
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`AdvGuidePlayerConditionID` int(10) unsigned NOT NULL DEFAULT '0',
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`SplashPlayerConditionID` int(10) unsigned NOT NULL DEFAULT '0',
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`VerifiedBuild` int(11) NOT NULL DEFAULT '0',
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PRIMARY KEY (`ID`,`VerifiedBuild`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
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/*!40101 SET character_set_client = @saved_cs_client */;
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