Core/Objects: Fixed SelectNearestPlayer
Port From (https://github.com/TrinityCore/TrinityCore/commit/dfc757acc34072195382bb18af9675955cff8a3e)
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@@ -1723,11 +1723,11 @@ namespace Game.Entities
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return searcher.GetTarget();
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return searcher.GetTarget();
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}
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}
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public Player SelectNearestPlayer(float distance)
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public Player SelectNearestPlayer(float range)
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{
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{
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var checker = new NearestPlayerInObjectRangeCheck(this, distance);
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var checker = new NearestPlayerInObjectRangeCheck(this, range);
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var searcher = new PlayerLastSearcher(this, checker);
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var searcher = new PlayerLastSearcher(this, checker);
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Cell.VisitAllObjects(this, searcher, distance);
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Cell.VisitWorldObjects(this, searcher, range);
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return searcher.GetTarget();
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return searcher.GetTarget();
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}
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}
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