Core/World: implement database support for default map and realm wide world states
Port From (https://github.com/TrinityCore/TrinityCore/commit/737d94d7efe0b6c308ac1bf3692b6aa2e43f5adb)
This commit is contained in:
@@ -2913,6 +2913,8 @@ namespace Game.Entities
|
|||||||
packet.AreaID = zoneid;
|
packet.AreaID = zoneid;
|
||||||
packet.SubareaID = areaid;
|
packet.SubareaID = areaid;
|
||||||
|
|
||||||
|
Global.WorldStateMgr.FillInitialWorldStates(packet, GetMap());
|
||||||
|
|
||||||
packet.AddState(2264, 0); // SCOURGE_EVENT_WORLDSTATE_EASTERN_PLAGUELANDS
|
packet.AddState(2264, 0); // SCOURGE_EVENT_WORLDSTATE_EASTERN_PLAGUELANDS
|
||||||
packet.AddState(2263, 0); // SCOURGE_EVENT_WORLDSTATE_TANARIS
|
packet.AddState(2263, 0); // SCOURGE_EVENT_WORLDSTATE_TANARIS
|
||||||
packet.AddState(2262, 0); // SCOURGE_EVENT_WORLDSTATE_BURNING_STEPPES
|
packet.AddState(2262, 0); // SCOURGE_EVENT_WORLDSTATE_BURNING_STEPPES
|
||||||
|
|||||||
@@ -115,4 +115,6 @@ public static class Global
|
|||||||
public static SupportManager SupportMgr { get { return SupportManager.Instance; } }
|
public static SupportManager SupportMgr { get { return SupportManager.Instance; } }
|
||||||
public static WardenCheckManager WardenCheckMgr { get { return WardenCheckManager.Instance; } }
|
public static WardenCheckManager WardenCheckMgr { get { return WardenCheckManager.Instance; } }
|
||||||
public static BlackMarketManager BlackMarketMgr { get { return BlackMarketManager.Instance; } }
|
public static BlackMarketManager BlackMarketMgr { get { return BlackMarketManager.Instance; } }
|
||||||
|
|
||||||
|
public static WorldStateManager WorldStateMgr { get { return WorldStateManager.Instance; } }
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -87,6 +87,8 @@ namespace Game.Maps
|
|||||||
|
|
||||||
Global.MMapMgr.LoadMapInstance(Global.WorldMgr.GetDataPath(), GetId(), i_InstanceId);
|
Global.MMapMgr.LoadMapInstance(Global.WorldMgr.GetDataPath(), GetId(), i_InstanceId);
|
||||||
|
|
||||||
|
_worldStateValues = Global.WorldStateMgr.GetInitialWorldStatesForMap(this);
|
||||||
|
|
||||||
Global.ScriptMgr.OnCreateMap(this);
|
Global.ScriptMgr.OnCreateMap(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -574,6 +576,29 @@ namespace Game.Maps
|
|||||||
Cell cell = new(player.GetPositionX(), player.GetPositionY());
|
Cell cell = new(player.GetPositionX(), player.GetPositionY());
|
||||||
GetMultiPersonalPhaseTracker().OnOwnerPhaseChanged(player, GetGrid(cell.GetGridX(), cell.GetGridY()), this, cell);
|
GetMultiPersonalPhaseTracker().OnOwnerPhaseChanged(player, GetGrid(cell.GetGridX(), cell.GetGridY()), this, cell);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int GetWorldStateValue(int worldStateId)
|
||||||
|
{
|
||||||
|
return _worldStateValues.LookupByKey(worldStateId);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Dictionary<int, int> GetWorldStateValues() { return _worldStateValues; }
|
||||||
|
|
||||||
|
public void SetWorldStateValue(int worldStateId, int value)
|
||||||
|
{
|
||||||
|
int oldValue = _worldStateValues.LookupByKey(worldStateId);
|
||||||
|
_worldStateValues[worldStateId] = value;
|
||||||
|
|
||||||
|
WorldStateTemplate worldStateTemplate = Global.WorldStateMgr.GetWorldStateTemplate(worldStateId);
|
||||||
|
if (worldStateTemplate != null)
|
||||||
|
Global.ScriptMgr.OnWorldStateValueChange(worldStateTemplate, oldValue, value, this);
|
||||||
|
|
||||||
|
// Broadcast update to all players on the map
|
||||||
|
UpdateWorldState updateWorldState = new();
|
||||||
|
updateWorldState.VariableID = (uint)worldStateId;
|
||||||
|
updateWorldState.Value = value;
|
||||||
|
SendToPlayers(updateWorldState);
|
||||||
|
}
|
||||||
|
|
||||||
void InitializeObject(WorldObject obj)
|
void InitializeObject(WorldObject obj)
|
||||||
{
|
{
|
||||||
@@ -5257,6 +5282,8 @@ namespace Game.Maps
|
|||||||
Queue<FarSpellCallback> _farSpellCallbacks = new();
|
Queue<FarSpellCallback> _farSpellCallbacks = new();
|
||||||
|
|
||||||
MultiPersonalPhaseTracker _multiPersonalPhaseTracker = new();
|
MultiPersonalPhaseTracker _multiPersonalPhaseTracker = new();
|
||||||
|
|
||||||
|
Dictionary<int, int> _worldStateValues = new();
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -48,6 +48,11 @@ namespace Game.Networking.Packets
|
|||||||
Worldstates.Add(new WorldStateInfo(variableID, (int)value));
|
Worldstates.Add(new WorldStateInfo(variableID, (int)value));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void AddState(int variableID, int value)
|
||||||
|
{
|
||||||
|
Worldstates.Add(new WorldStateInfo((uint)variableID, value));
|
||||||
|
}
|
||||||
|
|
||||||
public void AddState(WorldStates variableID, bool value)
|
public void AddState(WorldStates variableID, bool value)
|
||||||
{
|
{
|
||||||
AddState((uint)variableID, value);
|
AddState((uint)variableID, value);
|
||||||
|
|||||||
@@ -843,4 +843,17 @@ namespace Game.Scripting
|
|||||||
// Called when a quest objective data change
|
// Called when a quest objective data change
|
||||||
public virtual void OnQuestObjectiveChange(Player player, Quest quest, QuestObjective objective, int oldAmount, int newAmount) { }
|
public virtual void OnQuestObjectiveChange(Player player, Quest quest, QuestObjective objective, int oldAmount, int newAmount) { }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public class WorldStateScript : ScriptObject
|
||||||
|
{
|
||||||
|
public WorldStateScript(string name) : base(name)
|
||||||
|
{
|
||||||
|
Global.ScriptMgr.AddScript(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool IsDatabaseBound() { return true; }
|
||||||
|
|
||||||
|
// Called when worldstate changes value, map is optional
|
||||||
|
public virtual void OnValueChange(int worldStateId, int oldValue, int newValue, Map map) { }
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1198,6 +1198,14 @@ namespace Game.Scripting
|
|||||||
RunScript<QuestScript>(script => script.OnQuestObjectiveChange(player, quest, objective, oldAmount, newAmount), quest.ScriptId);
|
RunScript<QuestScript>(script => script.OnQuestObjectiveChange(player, quest, objective, oldAmount, newAmount), quest.ScriptId);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// WorldState
|
||||||
|
public void OnWorldStateValueChange(WorldStateTemplate worldStateTemplate, int oldValue, int newValue, Map map)
|
||||||
|
{
|
||||||
|
Cypher.Assert(worldStateTemplate != null);
|
||||||
|
|
||||||
|
RunScript<WorldStateScript>(script => script.OnValueChange(worldStateTemplate.Id, oldValue, newValue, map), worldStateTemplate.ScriptId);
|
||||||
|
}
|
||||||
|
|
||||||
public void ForEach<T>(Action<T> a) where T : ScriptObject
|
public void ForEach<T>(Action<T> a) where T : ScriptObject
|
||||||
{
|
{
|
||||||
var reg = GetScriptRegistry<T>();
|
var reg = GetScriptRegistry<T>();
|
||||||
|
|||||||
@@ -889,6 +889,9 @@ namespace Game
|
|||||||
Log.outInfo(LogFilter.ServerLoading, "Loading Creature Formations...");
|
Log.outInfo(LogFilter.ServerLoading, "Loading Creature Formations...");
|
||||||
FormationMgr.LoadCreatureFormations();
|
FormationMgr.LoadCreatureFormations();
|
||||||
|
|
||||||
|
Log.outInfo(LogFilter.ServerLoading, "Loading World State templates...");
|
||||||
|
Global.WorldStateMgr.LoadFromDB();
|
||||||
|
|
||||||
Log.outInfo(LogFilter.ServerLoading, "Loading World States..."); // must be loaded before Battleground, outdoor PvP and conditions
|
Log.outInfo(LogFilter.ServerLoading, "Loading World States..."); // must be loaded before Battleground, outdoor PvP and conditions
|
||||||
LoadWorldStates();
|
LoadWorldStates();
|
||||||
|
|
||||||
@@ -0,0 +1,138 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using Framework.Database;
|
||||||
|
using Game.Maps;
|
||||||
|
using Game.Networking.Packets;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace Game
|
||||||
|
{
|
||||||
|
public class WorldStateManager : Singleton<WorldStateManager>
|
||||||
|
{
|
||||||
|
Dictionary<int, WorldStateTemplate> _worldStateTemplates = new();
|
||||||
|
Dictionary<int, int> _realmWorldStateValues = new();
|
||||||
|
Dictionary<uint, Dictionary<int, int>> _worldStatesByMap = new();
|
||||||
|
|
||||||
|
WorldStateManager() { }
|
||||||
|
|
||||||
|
public void LoadFromDB()
|
||||||
|
{
|
||||||
|
uint oldMSTime = Time.GetMSTime();
|
||||||
|
|
||||||
|
// 0 1 2 3
|
||||||
|
SQLResult result = DB.World.Query("SELECT ID, DefaultValue, MapID, ScriptName FROM world_state");
|
||||||
|
if (result.IsEmpty())
|
||||||
|
return;
|
||||||
|
|
||||||
|
do
|
||||||
|
{
|
||||||
|
int id = result.Read<int>(0);
|
||||||
|
WorldStateTemplate worldState = new();
|
||||||
|
worldState.Id = id;
|
||||||
|
worldState.DefaultValue = result.Read<int>(1);
|
||||||
|
if (!result.IsNull(2))
|
||||||
|
worldState.MapId = result.Read<uint>(2);
|
||||||
|
|
||||||
|
worldState.ScriptId = Global.ObjectMgr.GetScriptId(result.Read<string>(3));
|
||||||
|
|
||||||
|
if (worldState.MapId.HasValue)
|
||||||
|
{
|
||||||
|
if (!_worldStatesByMap.ContainsKey(worldState.MapId.Value))
|
||||||
|
_worldStatesByMap[worldState.MapId.Value] = new();
|
||||||
|
|
||||||
|
_worldStatesByMap[worldState.MapId.Value][id] = worldState.DefaultValue;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
_realmWorldStateValues[id] = worldState.DefaultValue;
|
||||||
|
|
||||||
|
_worldStateTemplates[id] = worldState;
|
||||||
|
|
||||||
|
} while (result.NextRow());
|
||||||
|
|
||||||
|
Log.outInfo(LogFilter.ServerLoading, $"Loaded {_worldStateTemplates.Count} world state templates {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
|
||||||
|
}
|
||||||
|
|
||||||
|
public WorldStateTemplate GetWorldStateTemplate(int worldStateId)
|
||||||
|
{
|
||||||
|
return _worldStateTemplates.LookupByKey(worldStateId);
|
||||||
|
}
|
||||||
|
|
||||||
|
public int GetValue(int worldStateId, Map map)
|
||||||
|
{
|
||||||
|
WorldStateTemplate worldStateTemplate = GetWorldStateTemplate(worldStateId);
|
||||||
|
if (worldStateTemplate == null || !worldStateTemplate.MapId.HasValue)
|
||||||
|
return _realmWorldStateValues.LookupByKey(worldStateId);
|
||||||
|
|
||||||
|
if (map.GetId() != worldStateTemplate.MapId)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
return map.GetWorldStateValue(worldStateId);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetValue(int worldStateId, int value, Map map)
|
||||||
|
{
|
||||||
|
WorldStateTemplate worldStateTemplate = GetWorldStateTemplate(worldStateId);
|
||||||
|
if (worldStateTemplate == null || !worldStateTemplate.MapId.HasValue)
|
||||||
|
{
|
||||||
|
int oldValue = _realmWorldStateValues.LookupByKey(worldStateId);
|
||||||
|
_realmWorldStateValues[worldStateId] = value;
|
||||||
|
|
||||||
|
if (worldStateTemplate != null)
|
||||||
|
Global.ScriptMgr.OnWorldStateValueChange(worldStateTemplate, oldValue, value, null);
|
||||||
|
|
||||||
|
// Broadcast update to all players on the server
|
||||||
|
UpdateWorldState updateWorldState = new();
|
||||||
|
updateWorldState.VariableID = (uint)worldStateId;
|
||||||
|
updateWorldState.Value = value;
|
||||||
|
Global.WorldMgr.SendGlobalMessage(updateWorldState);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (map.GetId() != worldStateTemplate.MapId)
|
||||||
|
return;
|
||||||
|
|
||||||
|
map.SetWorldStateValue(worldStateId, value);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Dictionary<int, int> GetInitialWorldStatesForMap(Map map)
|
||||||
|
{
|
||||||
|
if (_worldStatesByMap.TryGetValue(map.GetId(), out Dictionary<int, int> initialValues))
|
||||||
|
return initialValues;
|
||||||
|
|
||||||
|
return new Dictionary<int, int>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void FillInitialWorldStates(InitWorldStates initWorldStates, Map map)
|
||||||
|
{
|
||||||
|
foreach (var (worldStateId, value) in _realmWorldStateValues)
|
||||||
|
initWorldStates.AddState(worldStateId, value);
|
||||||
|
|
||||||
|
foreach (var (worldStateId, value) in map.GetWorldStateValues())
|
||||||
|
initWorldStates.AddState(worldStateId, value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class WorldStateTemplate
|
||||||
|
{
|
||||||
|
public int Id;
|
||||||
|
public int DefaultValue;
|
||||||
|
public uint ScriptId;
|
||||||
|
|
||||||
|
public uint? MapId;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,19 @@
|
|||||||
|
--
|
||||||
|
-- Table structure for table `world_state`
|
||||||
|
--
|
||||||
|
DROP TABLE IF EXISTS `world_state`;
|
||||||
|
CREATE TABLE `world_state` (
|
||||||
|
`ID` int NOT NULL,
|
||||||
|
`DefaultValue` int NOT NULL,
|
||||||
|
`MapID` int unsigned DEFAULT NULL,
|
||||||
|
`ScriptName` varchar(64) CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci NOT NULL DEFAULT '',
|
||||||
|
`Comment` text CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci,
|
||||||
|
PRIMARY KEY (`ID`)
|
||||||
|
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
|
||||||
|
|
||||||
|
INSERT INTO `world_state` (`ID`, `DefaultValue`, `MapID`, `Comment`) VALUES
|
||||||
|
(5644, 0, 669, 'Blackwing Descent - Omnotron Defense System - Achieve-a-tron'),
|
||||||
|
(5645, 0, 669, 'Blackwing Descent - Omnotron Defense System - Achieve-a-tron'),
|
||||||
|
(5646, 0, 669, 'Blackwing Descent - Omnotron Defense System - Achieve-a-tron'),
|
||||||
|
(5647, 0, 669, 'Blackwing Descent - Omnotron Defense System - Achieve-a-tron'),
|
||||||
|
(5117, 0, 670, 'Grim Batol - Erudax - Don\'t need to Break Eggs to Make an Omelet');
|
||||||
Reference in New Issue
Block a user