Core/Entities: kill unused return value from Unit::HandleSpellClick

Port From (https://github.com/TrinityCore/TrinityCore/commit/a1a00f823e7e47e8cb652b71a839c1d0875a8f84)
This commit is contained in:
hondacrx
2021-08-09 10:05:13 -04:00
parent a2628af13a
commit 7cc0221447
5 changed files with 15 additions and 17 deletions
+3 -3
View File
@@ -2900,12 +2900,12 @@ namespace Game.Entities
if (!obj.HasNpcFlag(NPCFlags.SpellClick))
continue;
var clickPair = Global.ObjectMgr.GetSpellClickInfoMapBounds(obj.GetEntry());
foreach (var spell in clickPair)
var clickBounds = Global.ObjectMgr.GetSpellClickInfoMapBounds(obj.GetEntry());
foreach (var spellClickInfo in clickBounds)
{
//! This code doesn't look right, but it was logically converted to condition system to do the exact
//! same thing it did before. It definitely needs to be overlooked for intended functionality.
List<Condition> conds = Global.ConditionMgr.GetConditionsForSpellClickEvent(obj.GetEntry(), spell.spellId);
List<Condition> conds = Global.ConditionMgr.GetConditionsForSpellClickEvent(obj.GetEntry(), spellClickInfo.spellId);
if (conds != null)
{
bool buildUpdateBlock = false;
+3 -3
View File
@@ -251,11 +251,11 @@ namespace Game.Entities
if (!creature.HasNpcFlag(NPCFlags.SpellClick))
return false;
var clickPair = Global.ObjectMgr.GetSpellClickInfoMapBounds(creature.GetEntry());
if (clickPair.Empty())
var clickBounds = Global.ObjectMgr.GetSpellClickInfoMapBounds(creature.GetEntry());
if (clickBounds.Empty())
return false;
foreach (var spellClickInfo in clickPair)
foreach (var spellClickInfo in clickBounds)
{
if (!spellClickInfo.IsFitToRequirements(this, creature))
return false;