Core/Auras: check conditions against referer caster, just as spells do
Port From (https://github.com/TrinityCore/TrinityCore/commit/ffa359c21cf92810d2c927496749148ff6ea9042)
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@@ -2542,7 +2542,7 @@ namespace Game.Spells
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// non-area aura
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if (effect.Effect == SpellEffectName.ApplyAura)
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{
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if (condList == null || Global.ConditionMgr.IsObjectMeetToConditions(GetUnitOwner(), GetUnitOwner(), condList))
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if (condList == null || Global.ConditionMgr.IsObjectMeetToConditions(GetUnitOwner(), caster, condList))
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targetList.Add(GetUnitOwner());
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}
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else
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@@ -2572,7 +2572,7 @@ namespace Game.Spells
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selectionType = SpellTargetCheckTypes.Enemy;
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break;
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case SpellEffectName.ApplyAreaAuraPet:
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if (condList == null || Global.ConditionMgr.IsObjectMeetToConditions(GetUnitOwner(), GetUnitOwner(), condList))
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if (condList == null || Global.ConditionMgr.IsObjectMeetToConditions(GetUnitOwner(), caster, condList))
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targetList.Add(GetUnitOwner());
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goto case SpellEffectName.ApplyAreaAuraOwner;
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case SpellEffectName.ApplyAreaAuraOwner:
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@@ -2580,7 +2580,7 @@ namespace Game.Spells
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Unit owner = GetUnitOwner().GetCharmerOrOwner();
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if (owner != null)
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if (GetUnitOwner().IsWithinDistInMap(owner, radius))
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if (condList == null || Global.ConditionMgr.IsObjectMeetToConditions(owner, GetUnitOwner(), condList))
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if (condList == null || Global.ConditionMgr.IsObjectMeetToConditions(owner, caster, condList))
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targetList.Add(owner);
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break;
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}
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@@ -2588,13 +2588,13 @@ namespace Game.Spells
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{
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Unit pet = Global.ObjAccessor.GetUnit(GetUnitOwner(), GetUnitOwner().GetPetGUID());
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if (pet != null)
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if (condList == null || Global.ConditionMgr.IsObjectMeetToConditions(pet, GetUnitOwner(), condList))
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if (condList == null || Global.ConditionMgr.IsObjectMeetToConditions(pet, caster, condList))
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targetList.Add(pet);
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break;
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}
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case SpellEffectName.ApplyAreaAuraSummons:
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{
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if (condList == null || Global.ConditionMgr.IsObjectMeetToConditions(GetUnitOwner(), GetUnitOwner(), condList))
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if (condList == null || Global.ConditionMgr.IsObjectMeetToConditions(GetUnitOwner(), caster, condList))
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targetList.Add(GetUnitOwner());
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selectionType = SpellTargetCheckTypes.Summoned;
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@@ -2604,7 +2604,7 @@ namespace Game.Spells
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if (selectionType != SpellTargetCheckTypes.Default)
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{
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WorldObjectSpellAreaTargetCheck check = new(radius, GetUnitOwner(), caster, GetUnitOwner(), GetSpellInfo(), selectionType, condList, SpellTargetObjectTypes.Unit);
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WorldObjectSpellAreaTargetCheck check = new(radius, GetUnitOwner(), caster, caster, GetSpellInfo(), selectionType, condList, SpellTargetObjectTypes.Unit);
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UnitListSearcher searcher = new(GetUnitOwner(), targetList, check);
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Cell.VisitAllObjects(GetUnitOwner(), searcher, radius);
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