Core/Auras: Apply banished aura state with auras using banish mechanic
Port From (https://github.com/TrinityCore/TrinityCore/commit/3974648ae02970a62841104c7678db89cfbeea48)
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@@ -1465,6 +1465,9 @@ namespace Game.Spells
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default:
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break;
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}
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if (Mechanic == Mechanics.Banish)
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_auraState = AuraStateType.Banished;
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}
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public SpellSpecificType GetSpellSpecific()
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