Core/Auras: Apply banished aura state with auras using banish mechanic

Port From (https://github.com/TrinityCore/TrinityCore/commit/3974648ae02970a62841104c7678db89cfbeea48)
This commit is contained in:
Hondacrx
2024-08-25 23:56:29 -04:00
parent 3ce314ef4b
commit 800bf056ee
+3
View File
@@ -1465,6 +1465,9 @@ namespace Game.Spells
default:
break;
}
if (Mechanic == Mechanics.Banish)
_auraState = AuraStateType.Banished;
}
public SpellSpecificType GetSpellSpecific()