Core/Spell: fix an issue with vehicle spells changing orientation of base vehicle
Port From (https://github.com/TrinityCore/TrinityCore/commit/e44d0c88734f8dcfd15655224ed6c674dffe1da6)
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@@ -2941,6 +2941,8 @@ namespace Game.Entities
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bool result = false;
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uint spellClickEntry = GetVehicleKit() != null ? GetVehicleKit().GetCreatureEntry() : GetEntry();
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TriggerCastFlags flags = GetVehicleKit() ? TriggerCastFlags.IgnoreCasterMountedOrOnVehicle : TriggerCastFlags.None;
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var clickPair = Global.ObjectMgr.GetSpellClickInfoMapBounds(spellClickEntry);
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foreach (var clickInfo in clickPair)
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{
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@@ -2983,7 +2985,7 @@ namespace Game.Entities
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}
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if (IsInMap(caster))
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caster.CastCustomSpell(clickInfo.spellId, SpellValueMod.BasePoint0 + i, seatId + 1, target, GetVehicleKit() != null ? TriggerCastFlags.IgnoreCasterMountedOrOnVehicle : TriggerCastFlags.None, null, null, origCasterGUID);
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caster.CastCustomSpell(clickInfo.spellId, SpellValueMod.BasePoint0 + i, seatId + 1, target, flags, null, null, origCasterGUID);
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else // This can happen during Player._LoadAuras
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{
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int[] bp0 = new int[SpellConst.MaxEffects];
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@@ -3000,7 +3002,7 @@ namespace Game.Entities
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else
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{
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if (IsInMap(caster))
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caster.CastSpell(target, spellEntry, GetVehicleKit() != null ? TriggerCastFlags.IgnoreCasterMountedOrOnVehicle : TriggerCastFlags.None, null, null, origCasterGUID);
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caster.CastSpell(target, spellEntry, flags, null, null, origCasterGUID);
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else
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Aura.TryRefreshStackOrCreate(spellEntry, ObjectGuid.Create(HighGuid.Cast, SpellCastSource.Normal, GetMapId(), spellEntry.Id, GetMap().GenerateLowGuid(HighGuid.Cast)), SpellConst.MaxEffectMask, this, clicker, null, null, origCasterGUID);
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}
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@@ -2469,6 +2469,10 @@ namespace Game.Entities
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spellInfo.ConeAngle = 90.0f;
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}
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// due to the way spell system works, unit would change orientation in Spell::_cast
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if (spellInfo.HasAura(Difficulty.None, AuraType.ControlVehicle))
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spellInfo.AttributesEx5 |= SpellAttr5.DontTurnDuringCast;
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if (spellInfo.ActiveIconFileDataId == 135754) // flight
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spellInfo.Attributes |= SpellAttr0.Passive;
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