Core/Player: Adjust fall damage log

Port From (https://github.com/TrinityCore/TrinityCore/commit/20e96eead469639af43c47c892bfe75027a7399e)
This commit is contained in:
hondacrx
2022-05-24 13:22:27 -04:00
parent c3e8791aac
commit 8bee5cf3f6
+1 -2
View File
@@ -2031,8 +2031,7 @@ namespace Game.Entities
}
//Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction
Log.outDebug(LogFilter.Player, "FALLDAMAGE z={0} sz={1} pZ{2} FallTime={3} mZ={4} damage={5} SF={6}",
movementInfo.Pos.posZ, height, GetPositionZ(), movementInfo.jump.fallTime, height, damage, safe_fall);
Log.outDebug(LogFilter.Player, $"FALLDAMAGE z={movementInfo.Pos.GetPositionZ()} sz={height} pZ={GetPositionZ()} FallTime={movementInfo.jump.fallTime} mZ={height} damage={damage} SF={safe_fall}\nPlayer debug info:\n{GetDebugInfo()}");
}
}
}