Core/Player: Adjust fall damage log
Port From (https://github.com/TrinityCore/TrinityCore/commit/20e96eead469639af43c47c892bfe75027a7399e)
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@@ -2031,8 +2031,7 @@ namespace Game.Entities
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}
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//Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction
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Log.outDebug(LogFilter.Player, "FALLDAMAGE z={0} sz={1} pZ{2} FallTime={3} mZ={4} damage={5} SF={6}",
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movementInfo.Pos.posZ, height, GetPositionZ(), movementInfo.jump.fallTime, height, damage, safe_fall);
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Log.outDebug(LogFilter.Player, $"FALLDAMAGE z={movementInfo.Pos.GetPositionZ()} sz={height} pZ={GetPositionZ()} FallTime={movementInfo.jump.fallTime} mZ={height} damage={damage} SF={safe_fall}\nPlayer debug info:\n{GetDebugInfo()}");
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}
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}
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}
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