Core/Players: Respawn alive at graveyard when releasing spirit
Port From (https://github.com/TrinityCore/TrinityCore/commit/fce1994795bdc87d0c87c7de9fc9f80a4f1b6507)
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@@ -4200,7 +4200,7 @@ namespace Game.Entities
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bool shouldResurrect = false;
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// Such zones are considered unreachable as a ghost and the player must be automatically revived
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if ((!IsAlive() && zone != null && zone.GetFlags().HasFlag(AreaFlags.NoGhostOnRelease)) || GetTransport() != null || GetPositionZ() < GetMap().GetMinHeight(GetPhaseShift(), GetPositionX(), GetPositionY()))
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if ((!IsAlive() && zone != null && zone.GetFlags().HasFlag(AreaFlags.NoGhostOnRelease)) || GetMap().IsNonRaidDungeon() || GetMap().IsRaid() || GetTransport() != null || GetPositionZ() < GetMap().GetMinHeight(GetPhaseShift(), GetPositionX(), GetPositionY()))
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{
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shouldResurrect = true;
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SpawnCorpseBones();
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