Core/Spells: Fixed spell duration scaling with combo points
Port From (https://github.com/TrinityCore/TrinityCore/commit/9e68fd1458551ab0f007b6044c9220da8f7d4199)
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@@ -152,7 +152,7 @@ namespace Game.Spells
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public static float CalculateEstimatedfTotalPeriodicAmount(Unit caster, Unit target, SpellInfo spellInfo, SpellEffectInfo spellEffectInfo, float amount, byte stack)
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{
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int maxDuration = Aura.CalcMaxDuration(spellInfo, caster);
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int maxDuration = Aura.CalcMaxDuration(spellInfo, caster, null);
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if (maxDuration <= 0)
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return 0.0f;
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