Core/Spells: Handle SPELL_EFFECT_FORCE_CAST on spell launch instead of hit

Port From (https://github.com/TrinityCore/TrinityCore/commit/38d5f0d2920558292e615e2c01257ef8da88a012)
This commit is contained in:
Hondacrx
2025-08-11 19:53:45 -04:00
parent f967062529
commit 934d2b7653
+1 -1
View File
@@ -414,7 +414,7 @@ namespace Game.Spells
[SpellEffectHandler(SpellEffectName.ForceCast2)]
void EffectForceCast()
{
if (effectHandleMode != SpellEffectHandleMode.HitTarget)
if (effectHandleMode != SpellEffectHandleMode.LaunchTarget)
return;
if (unitTarget == null)