Core/Spells: Handle SPELL_EFFECT_FORCE_CAST on spell launch instead of hit
Port From (https://github.com/TrinityCore/TrinityCore/commit/38d5f0d2920558292e615e2c01257ef8da88a012)
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@@ -414,7 +414,7 @@ namespace Game.Spells
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[SpellEffectHandler(SpellEffectName.ForceCast2)]
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[SpellEffectHandler(SpellEffectName.ForceCast2)]
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void EffectForceCast()
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void EffectForceCast()
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{
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{
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if (effectHandleMode != SpellEffectHandleMode.HitTarget)
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if (effectHandleMode != SpellEffectHandleMode.LaunchTarget)
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return;
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return;
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if (unitTarget == null)
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if (unitTarget == null)
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