Core/Spells: Don't save channeled auras

Port From (https://github.com/TrinityCore/TrinityCore/commit/56cd9de144cdf617c725000e2a29eccc1babeb21)
This commit is contained in:
hondacrx
2021-02-18 12:32:40 -05:00
parent b725a7b760
commit 94ac3b9777
+3
View File
@@ -934,6 +934,9 @@ namespace Game.Spells
if (IsPassive())
return false;
if (GetSpellInfo().IsChanneled())
return false;
// Check if aura is single target, not only spell info
if (GetCasterGUID() != GetOwner().GetGUID() || IsSingleTarget())
if (GetSpellInfo().IsSingleTarget())