Core/Spells: Don't save channeled auras
Port From (https://github.com/TrinityCore/TrinityCore/commit/56cd9de144cdf617c725000e2a29eccc1babeb21)
This commit is contained in:
@@ -934,6 +934,9 @@ namespace Game.Spells
|
||||
if (IsPassive())
|
||||
return false;
|
||||
|
||||
if (GetSpellInfo().IsChanneled())
|
||||
return false;
|
||||
|
||||
// Check if aura is single target, not only spell info
|
||||
if (GetCasterGUID() != GetOwner().GetGUID() || IsSingleTarget())
|
||||
if (GetSpellInfo().IsSingleTarget())
|
||||
|
||||
Reference in New Issue
Block a user