Core/Vehicles: make vehicles immune to Cyclone
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@@ -151,6 +151,7 @@ namespace Game.Entities
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_me.ApplySpellImmune(0, SpellImmunity.State, AuraType.SchoolImmunity, true);
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_me.ApplySpellImmune(0, SpellImmunity.State, AuraType.ModUnattackable, true);
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_me.ApplySpellImmune(0, SpellImmunity.State, AuraType.SchoolAbsorb, true);
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_me.ApplySpellImmune(0, SpellImmunity.Mechanic, (uint)Mechanics.Banish, true);
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_me.ApplySpellImmune(0, SpellImmunity.Mechanic, (uint)Mechanics.Shield, true);
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_me.ApplySpellImmune(0, SpellImmunity.Mechanic, (uint)Mechanics.ImmuneShield, true);
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