Core/Battleground: use sniffed positions of Arathi Basin buffs
Port From (https://github.com/TrinityCore/TrinityCore/commit/9f59b1c447efaad9887f212e34f2eb96550bb658)
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@@ -762,11 +762,11 @@ namespace Game.BattleGrounds.Zones
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public static Position[] NodePositions =
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{
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new Position(1166.785f, 1200.132f, -56.70859f, 0.9075713f), // stables
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new Position(977.0156f, 1046.616f, -44.80923f, -2.600541f), // blacksmith
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new Position(806.1821f, 874.2723f, -55.99371f, -2.303835f), // farm
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new Position(856.1419f, 1148.902f, 11.18469f, -2.303835f), // lumber mill
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new Position(1146.923f, 848.1782f, -110.917f, -0.7330382f) // gold mine
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new Position(1185.566f, 1184.629f, -56.36329f, 2.303831f), // stables
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new Position(990.1131f, 1008.73f, -42.60328f, 0.8203033f), // blacksmith
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new Position(818.0089f, 842.3543f, -56.54062f, 3.176533f), // farm
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new Position(808.8463f, 1185.417f, 11.92161f, 5.619962f), // lumber mill
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new Position(1147.091f, 816.8362f, -98.39896f, 6.056293f) // gold mine
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};
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// x, y, z, o, rot0, rot1, rot2, rot3
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